From e526c1bbd3c015e1800b08c17aa33397c2fb0ed1 Mon Sep 17 00:00:00 2001 From: Cyberboss Date: Mon, 8 May 2017 10:23:19 -0400 Subject: [PATCH] Fixes some things not using log_world --- code/modules/mapping/ruins.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mapping/ruins.dm b/code/modules/mapping/ruins.dm index e0b5555492c..a5d07591b52 100644 --- a/code/modules/mapping/ruins.dm +++ b/code/modules/mapping/ruins.dm @@ -20,7 +20,7 @@ if(ruins && ruins.len) ruin = ruins[pick(ruins)] else - world.log << "Ruin loader had no ruins to pick from with [budget] left to spend." + log_world("Ruin loader had no ruins to pick from with [budget] left to spend.") break // Can we afford it if(ruin.cost > budget) @@ -47,7 +47,7 @@ if(!valid) continue - world.log << "Ruin \"[ruin.name]\" placed at ([T.x], [T.y], [T.z])" + log_world("Ruin \"[ruin.name]\" placed at ([T.x], [T.y], [T.z])") var/obj/effect/ruin_loader/R = new /obj/effect/ruin_loader(T) R.Load(ruins,ruin) @@ -57,7 +57,7 @@ break if(!overall_sanity) - world.log << "Ruin loader gave up with [budget] left to spend." + log_world("Ruin loader gave up with [budget] left to spend.") /obj/effect/ruin_loader