From e58472a6faeabbada4f8aabf976a8902b3e50727 Mon Sep 17 00:00:00 2001 From: FlufflesTheDog Date: Sat, 12 Oct 2024 06:35:29 -0700 Subject: [PATCH] Fix automatic map votes requiring manual map voting config (#87164) ## About The Pull Request flags the automatic, end of round map votes as `forced`, as they were previously. ## Why It's Good For The Game democracy is mandatory in this household ## Changelog not player facing # Conflicts: # code/modules/shuttle/emergency.dm --- code/modules/shuttle/emergency.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index c23c370f47e..9d181ba3255 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -559,7 +559,7 @@ color_override = "orange", ) INVOKE_ASYNC(SSticker, TYPE_PROC_REF(/datum/controller/subsystem/ticker, poll_hearts)) - // SSmapping.mapvote() //If no map vote has been run yet, start one. - BUBBER EDIT we have our own map vote + // INVOKE_ASYNC(SSvote, TYPE_PROC_REF(/datum/controller/subsystem/vote, initiate_vote), /datum/vote/map_vote, vote_initiator_name = "Map Rotation", forced = TRUE) // BUBBER EDIT REMOVAL we have our own map vote if(!is_reserved_level(z)) CRASH("Emergency shuttle did not move to transit z-level!")