diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm index 6d59ad2de81..0596d796731 100644 --- a/code/game/gamemodes/clock_cult/clock_scripture.dm +++ b/code/game/gamemodes/clock_cult/clock_scripture.dm @@ -59,6 +59,8 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed for(var/i in used_cache_components) if(used_cache_components[i]) clockwork_component_cache[i] += consumed_components[i] + else if(slab && !slab.no_cost) //if the slab exists and isn't debug, log the scripture as being used + feedback_add_details("clockcult_scripture_recited", name) if(slab) slab.busy = null qdel(src)