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Sensors can now be printed, removed and installed on jumpsuits. HANDCRAFTED jumpsuits no longer have sensors by default (also mild crafting refactor) (#93121)
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
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@@ -132,9 +132,6 @@
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///cancel clean
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#define COMSIG_ATOM_CANCEL_CLEAN (1<<0)
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/// From /obj/item/stack/make_item()
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#define COMSIG_ATOM_CONSTRUCTED "atom_constructed"
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/// From /obj/effect/particle_effect/sparks/proc/sparks_touched(datum/source, atom/movable/singed)
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#define COMSIG_ATOM_TOUCHED_SPARKS "atom_touched_sparks"
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#define COMSIG_ATOM_TOUCHED_HAZARDOUS_SPARKS "atom_touched_hazardous_sparks"
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@@ -24,8 +24,8 @@
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#define COMPONENT_BULLET_PIERCED (1<<2)
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///from base of atom/bullet_act(): (/obj/proj, def_zone, piercing_hit, blocked)
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#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act"
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///from base of atom/on_craft_completion(): (components, datum/crafting_recipe/current_recipe)
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#define COMSIG_ATOM_ON_CRAFT "atom_checkparts"
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///from base of atom/on_craft_completion(): (components, datum/crafting_recipe/current_recipe, atom/crafter)
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#define COMSIG_ATOM_ON_CRAFT "atom_on_craft_completion"
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///from base of atom/used_in_craft(): (atom/result)
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#define COMSIG_ATOM_USED_IN_CRAFT "atom_used_in_craft"
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///from base of atom/blob_act(): (/obj/structure/blob)
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