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Sensors can now be printed, removed and installed on jumpsuits. HANDCRAFTED jumpsuits no longer have sensors by default (also mild crafting refactor) (#93121)
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
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@@ -454,22 +454,22 @@
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var/turf/covered_turf = builder.drop_location()
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if(!isturf(covered_turf))
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return
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var/turf/created_turf = covered_turf.place_on_top(recipe.result_type, flags = CHANGETURF_INHERIT_AIR)
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created = covered_turf.place_on_top(recipe.result_type, flags = CHANGETURF_INHERIT_AIR)
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builder.balloon_alert(builder, "placed [ispath(recipe.result_type, /turf/open) ? "floor" : "wall"]")
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if((recipe.crafting_flags & CRAFT_APPLIES_MATS) && LAZYLEN(mats_per_unit))
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created_turf.set_custom_materials(mats_per_unit, recipe.req_amount / recipe.res_amount)
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created.set_custom_materials(mats_per_unit, recipe.req_amount / recipe.res_amount)
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else
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created = new recipe.result_type(builder.drop_location())
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builder.balloon_alert(builder, "built item")
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if(created)
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// split the material and use it for the craft
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var/obj/item/stack/used_stack = split_stack(recipe.req_amount * multiplier)
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if(ismovable(created))
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created.setDir(builder.dir)
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SEND_SIGNAL(created, COMSIG_ATOM_CONSTRUCTED, builder)
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on_item_crafted(builder, created)
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created.on_craft_completion(list(used_stack), null, builder)
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qdel(used_stack) //you've outlived your purpose
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// Use up the material
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use(recipe.req_amount * multiplier)
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builder.investigate_log("crafted [recipe.title]", INVESTIGATE_CRAFTING)
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// Apply mat datums
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@@ -497,10 +497,6 @@
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return TRUE
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/// Run special logic on created items after they've been successfully crafted.
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/obj/item/stack/proc/on_item_crafted(mob/builder, atom/created)
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return
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/obj/item/stack/vv_edit_var(vname, vval)
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if(vname == NAMEOF(src, amount))
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add(clamp(vval, 1-amount, max_amount - amount)) //there must always be one.
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