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Sensors can now be printed, removed and installed on jumpsuits. HANDCRAFTED jumpsuits no longer have sensors by default (also mild crafting refactor) (#93121)
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
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@@ -232,9 +232,12 @@
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if(!flushing && cover_open)
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. += "[base_icon_state]-water"
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/obj/structure/toilet/atom_deconstruct(dissambled = TRUE)
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for(var/obj/toilet_item in cistern_items)
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/obj/structure/toilet/dump_contents()
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for(var/obj/toilet_item in (cistern_items + fishes))
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toilet_item.forceMove(drop_location())
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/obj/structure/toilet/atom_deconstruct(dissambled = TRUE)
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dump_contents()
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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else
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@@ -242,8 +245,6 @@
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new M.sheet_type(loc, FLOOR(custom_materials[M] / SHEET_MATERIAL_AMOUNT, 1))
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if(has_water_reclaimer)
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new /obj/item/stock_parts/water_recycler(drop_location())
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if(stuck_item)
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stuck_item.forceMove(drop_location())
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/obj/structure/toilet/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(user.combat_mode)
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