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Sensors can now be printed, removed and installed on jumpsuits. HANDCRAFTED jumpsuits no longer have sensors by default (also mild crafting refactor) (#93121)
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
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@@ -157,6 +157,21 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/consistent/domutcheck()
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return // We skipped adding any mutations so this runtimes
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/mob/living/carbon/human/consistent/slow
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#ifdef UNIT_TESTS
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//unit test dummies should be very fast with actions
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/mob/living/carbon/human/dummy/consistent/initialize_actionspeed()
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add_or_update_variable_actionspeed_modifier(/datum/actionspeed_modifier/base, multiplicative_slowdown = -1)
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/mob/living/carbon/human/consistent/initialize_actionspeed()
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add_or_update_variable_actionspeed_modifier(/datum/actionspeed_modifier/base, multiplicative_slowdown = -1)
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//this one gives us a small window of time for checks on asynced actions.
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/mob/living/carbon/human/consistent/slow/initialize_actionspeed()
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add_or_update_variable_actionspeed_modifier(/datum/actionspeed_modifier/base, multiplicative_slowdown = 0.1)
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#endif
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//Inefficient pooling/caching way.
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GLOBAL_LIST_EMPTY(human_dummy_list)
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GLOBAL_LIST_EMPTY(dummy_mob_list)
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