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Stops idle syndicate mobs from destroying surroundings
Adds a variable ('idle_env_destroyer') to all hostile mobs, denoting
whether the mob destroys it's environment while idling or not. Default
value is 0 (no). Syndicate, russian and pirate mobs are affected. Also
prevents aforementioned mobs from suiciding and/or wrecking away mission
environments before the player could see them.
Fixes hostile mobs interpreting 'null' as a valid target and always
being in HOSTILE_ATTACK stance.
This commit is contained in:
@@ -33,6 +33,7 @@
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status_flags = CANPUSH
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minbodytemp = 0
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heat_damage_per_tick = 20
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/alien/drone
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@@ -36,6 +36,7 @@
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var/stance_step = 0
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faction = "russian"
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idle_env_destroyer = 1
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//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
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/mob/living/simple_animal/hostile/bear/Hudson
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@@ -35,6 +35,7 @@
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minbodytemp = 0
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faction = "carp"
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0)
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return 1 //No drifting in space for space carp! //original comments do not steal
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@@ -12,3 +12,4 @@
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attacktext = "chomps"
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attack_sound = 'sound/weapons/bite.ogg'
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faction = "creature"
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idle_env_destroyer = 1
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@@ -30,6 +30,7 @@
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minbodytemp = 0
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faction = "faithless"
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/check_drift = 0)
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return 1
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@@ -33,6 +33,7 @@
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var/busy = 0
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pass_flags = PASSTABLE
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move_to_delay = 6
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idle_env_destroyer = 1
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//nursemaids - these create webs and eggs
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/mob/living/simple_animal/hostile/giant_spider/nurse
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@@ -26,6 +26,7 @@
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min_n2 = 0
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max_n2 = 0
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minbodytemp = 0
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/hivebot/range
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name = "hivebot"
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@@ -11,6 +11,7 @@
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var/move_to_delay = 2 //delay for the automated movement.
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var/list/friends = list()
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var/vision_range = 10
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var/idle_env_destroyer = 0
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stop_automated_movement_when_pulled = 0
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/mob/living/simple_animal/hostile/proc/FindTarget()
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@@ -45,7 +46,8 @@
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/mob/living/simple_animal/hostile/proc/GiveTarget(var/new_target)
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target = new_target
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stance = HOSTILE_STANCE_ATTACK
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if(target != null || src.idle_env_destroyer == 1)
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stance = HOSTILE_STANCE_ATTACK
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return
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/mob/living/simple_animal/hostile/proc/Goto(var/target, var/delay)
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@@ -35,6 +35,7 @@
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faction = "mimic"
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move_to_delay = 8
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/mimic/FindTarget()
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. = ..()
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@@ -33,6 +33,7 @@
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var/weapon1 = /obj/item/weapon/melee/energy/sword/pirate
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faction = "pirate"
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idle_env_destroyer = 0
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/mob/living/simple_animal/hostile/pirate/ranged
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name = "Pirate Gunner"
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@@ -37,3 +37,4 @@
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heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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unsuitable_atoms_damage = 10
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idle_env_destroyer = 1
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@@ -32,6 +32,7 @@
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unsuitable_atoms_damage = 15
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faction = "russian"
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status_flags = CANPUSH
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idle_env_destroyer = 0
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/mob/living/simple_animal/hostile/russian/ranged
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@@ -34,6 +34,7 @@
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wall_smash = 1
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faction = "syndicate"
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status_flags = CANPUSH
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idle_env_destroyer = 0
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/mob/living/simple_animal/hostile/syndicate/Die()
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..()
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@@ -36,6 +36,7 @@
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minbodytemp = 0
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faction = "carp"
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idle_env_destroyer = 1
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/mob/living/simple_animal/hostile/tree/FindTarget()
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. = ..()
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