[MIRROR] Remove references to old singularity machines (#744)

* Remove references to old singularity machines (#53509)

Removes the singularity generator and the particle accelerator. The former had no sprite, and the latter only existed because of a leftover type path. This does not affect gameplay at all.

Removes the "Start Singularity" verb that was only intended for debug use.

Fixes #53508.

* Remove references to old singularity machines

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-09-11 23:15:33 +02:00
committed by GitHub
co-authored by Jared-Fogle
parent 7d25137acb
commit e60b9706b5
8 changed files with 12 additions and 107 deletions
-1
View File
@@ -238,7 +238,6 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/Debug2,
/client/proc/reload_admins,
/client/proc/cmd_debug_make_powernets,
/client/proc/startSinglo,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_del_all,
/client/proc/enable_debug_verbs,
-58
View File
@@ -579,64 +579,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return dresscode
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in GLOB.machines)
if(E.anchored)
E.active = TRUE
for(var/obj/machinery/field/generator/F in GLOB.machines)
if(F.active == FALSE)
F.set_anchored(TRUE)
F.active = TRUE
F.state = 2
F.power = 250
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in GLOB.machines)
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
// qdel(G)
S.energy = 1750
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96
S.pixel_y = -96
S.grav_pull = 0
//S.consume_range = 3
S.dissipate = 0
//S.dissipate_delay = 10
//S.dissipate_track = 0
//S.dissipate_strength = 10
for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
if(Rad.anchored)
if(!Rad.loaded_tank)
var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad)
Plasma.air_contents.assert_gas(/datum/gas/plasma)
Plasma.air_contents.gases[/datum/gas/plasma][MOLES] = 70
Rad.drainratio = 0
Rad.loaded_tank = Plasma
Plasma.forceMove(Rad)
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in GLOB.machines)
if(SMES.anchored)
SMES.input_attempt = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
-1
View File
@@ -31,7 +31,6 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control, //-errorage
/client/proc/cmd_give_direct_control,
/client/proc/startSinglo,
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest_all,
@@ -91,12 +91,18 @@
//Parrots will generally sit on their perch unless something catches their eye.
//These vars store their preffered perch and if they dont have one, what they can use as a perch
var/obj/parrot_perch = null
var/obj/desired_perches = list(/obj/structure/frame/computer, /obj/structure/displaycase, \
/obj/structure/filingcabinet, /obj/machinery/teleport, \
/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
/obj/machinery/recharge_station, /obj/machinery/smartfridge, \
/obj/machinery/computer, /obj/machinery/suit_storage_unit)
var/obj/desired_perches = list(/obj/structure/frame/computer,
/obj/structure/displaycase,
/obj/structure/filingcabinet,
/obj/machinery/teleport,
/obj/machinery/dna_scannernew,
/obj/machinery/telecomms,
/obj/machinery/nuclearbomb,
/obj/machinery/recharge_station,
/obj/machinery/smartfridge,
/obj/machinery/computer,
/obj/machinery/suit_storage_unit,
)
//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
var/obj/item/held_item = null
@@ -1,35 +0,0 @@
/////SINGULARITY SPAWNER
/obj/machinery/the_singularitygen
name = "Gravitational Singularity Generator"
desc = "An odd device which produces a Gravitational Singularity when set up."
icon = 'icons/obj/singularity.dmi'
icon_state = "TheSingGen"
anchored = FALSE
density = TRUE
use_power = NO_POWER_USE
resistance_flags = FIRE_PROOF
// You can buckle someone to the singularity generator, then start the engine. Fun!
can_buckle = TRUE
buckle_lying = 0
buckle_requires_restraints = TRUE
var/energy = 0
var/creation_type = /obj/singularity
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WRENCH)
default_unfasten_wrench(user, W, 0)
else
return ..()
/obj/machinery/the_singularitygen/process(delta_time)
if(energy > 0)
if(energy >= 200)
var/turf/T = get_turf(src)
SSblackbox.record_feedback("tally", "engine_started", 1, type)
var/obj/singularity/S = new creation_type(T, 50)
transfer_fingerprints_to(S)
qdel(src)
else
energy -= delta_time * 0.5
-4
View File
@@ -134,10 +134,6 @@
toggle_cam(actor, FALSE)
return TRUE
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
actor.dis_integrate(src)
return TRUE
/obj/machinery/field/generator/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
actor.dis_integrate(src)
return TRUE