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[MIRROR] Remove references to old singularity machines (#744)
* Remove references to old singularity machines (#53509) Removes the singularity generator and the particle accelerator. The former had no sprite, and the latter only existed because of a leftover type path. This does not affect gameplay at all. Removes the "Start Singularity" verb that was only intended for debug use. Fixes #53508. * Remove references to old singularity machines Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
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@@ -91,12 +91,18 @@
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//Parrots will generally sit on their perch unless something catches their eye.
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//These vars store their preffered perch and if they dont have one, what they can use as a perch
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var/obj/parrot_perch = null
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var/obj/desired_perches = list(/obj/structure/frame/computer, /obj/structure/displaycase, \
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/obj/structure/filingcabinet, /obj/machinery/teleport, \
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/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
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/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
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/obj/machinery/recharge_station, /obj/machinery/smartfridge, \
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/obj/machinery/computer, /obj/machinery/suit_storage_unit)
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var/obj/desired_perches = list(/obj/structure/frame/computer,
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/obj/structure/displaycase,
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/obj/structure/filingcabinet,
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/obj/machinery/teleport,
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/obj/machinery/dna_scannernew,
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/obj/machinery/telecomms,
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/obj/machinery/nuclearbomb,
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/obj/machinery/recharge_station,
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/obj/machinery/smartfridge,
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/obj/machinery/computer,
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/obj/machinery/suit_storage_unit,
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)
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//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
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var/obj/item/held_item = null
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