restores RCD vending, moves RCD's to lockers (#3498)

## About The Pull Request
moves RCD's from engineers backpacks to their lockers roundstart - to
accommodate the stowaway change aswell as keep a tab on infinite station
resources.
## Why It's Good For The Game

Above point

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
balance: reenabled the RCD vendors and moved RCD's from spawning in
backpacks to lockers.
/🆑
This commit is contained in:
nevimer
2025-04-13 13:47:04 -04:00
committed by GitHub
parent 945479a622
commit e613940ada
5 changed files with 14 additions and 9 deletions

View File

@@ -18,10 +18,13 @@
new /obj/item/extinguisher/advanced(src) new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/ce(src) new /obj/item/storage/photo_album/ce(src)
new /obj/item/storage/box/skillchips/engineering(src) new /obj/item/storage/box/skillchips/engineering(src)
new /obj/item/storage/box/gas_miner_beacons(src) // SKYRAT EDIT ADDITION // BUBBER EDIT BEGIN
new /obj/item/construction/plumbing/engineering(src) //SKYRAT EDIT ADDITION new /obj/item/storage/box/gas_miner_beacons(src)
new /obj/item/circuitboard/machine/rodstopper(src) //SKYRAT EDIT ADDITION new /obj/item/construction/plumbing/engineering(src)
new /obj/item/card/id/departmental_budget/eng(src) //SKYRAT EDIT ADDITION new /obj/item/circuitboard/machine/rodstopper(src)
new /obj/item/card/id/departmental_budget/eng(src)
new /obj/item/construction/rcd/ce(src)
// BUBBER EDIT END
new /obj/item/storage/box/stickers/chief_engineer(src) new /obj/item/storage/box/stickers/chief_engineer(src)
/obj/structure/closet/secure_closet/engineering_chief/populate_contents_immediate() /obj/structure/closet/secure_closet/engineering_chief/populate_contents_immediate()
@@ -80,7 +83,10 @@
new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src) new /obj/item/storage/box/emptysandbags(src)
new /obj/item/storage/bag/construction(src) new /obj/item/storage/bag/construction(src)
new /obj/item/construction/plumbing/engineering(src) //SKYRAT EDIT ADDITION // BUBBER EDIT BEGIN
new /obj/item/construction/plumbing/engineering(src)
new /obj/item/construction/rcd(src)
// BUBBER EDIT END
/obj/structure/closet/secure_closet/atmospherics /obj/structure/closet/secure_closet/atmospherics

View File

@@ -68,7 +68,7 @@
uniform = /obj/item/clothing/under/rank/engineering/chief_engineer uniform = /obj/item/clothing/under/rank/engineering/chief_engineer
backpack_contents = list( backpack_contents = list(
/obj/item/melee/baton/telescopic/silver = 1, /obj/item/melee/baton/telescopic/silver = 1,
/obj/item/construction/rcd/ce = 1, // /obj/item/construction/rcd/ce = 1, // BUBBER EDIT -> MOVED TO LOCKER
) )
belt = /obj/item/storage/belt/utility/chief/full belt = /obj/item/storage/belt/utility/chief/full
ears = /obj/item/radio/headset/heads/ce ears = /obj/item/radio/headset/heads/ce

View File

@@ -59,7 +59,7 @@
messenger = /obj/item/storage/backpack/messenger/eng messenger = /obj/item/storage/backpack/messenger/eng
backpack_contents = list( backpack_contents = list(
/obj/item/construction/rcd/loaded, // /obj/item/construction/rcd/loaded, // BUBBER EDIT REMOVAL -> MOVED TO LOCKER
) )
box = /obj/item/storage/box/survival/engineer box = /obj/item/storage/box/survival/engineer

View File

@@ -23,7 +23,7 @@
) )
premium = list( premium = list(
/obj/item/storage/belt/utility = 3, /obj/item/storage/belt/utility = 3,
///obj/item/construction/rcd/loaded = 2, // SKYRAT EDIT REMOVAL /obj/item/construction/rcd/loaded = 2,
/obj/item/storage/box/smart_metal_foam = 1, /obj/item/storage/box/smart_metal_foam = 1,
) )
refill_canister = /obj/item/vending_refill/engivend refill_canister = /obj/item/vending_refill/engivend

View File

@@ -1,7 +1,6 @@
/obj/machinery/vending/engivend /obj/machinery/vending/engivend
skyrat_products = list( skyrat_products = list(
/obj/item/clothing/glasses/meson/engine = 5, /obj/item/clothing/glasses/meson/engine = 5,
/obj/item/construction/rcd/loaded = 3,
/obj/item/storage/pouch/material = 2, /obj/item/storage/pouch/material = 2,
/obj/item/storage/bag/construction = 2, /obj/item/storage/bag/construction = 2,
) )