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Fix various runtimes (#48563)
The grille one could use a lower level solution eventually. As in separation of simple animal attack/visuals/aftereffects but that's bigger refactor. * Fixes explosion dismemberment runtime. * Fixes removing pen from PDA runtime. * Mulebot bullet act runtime. * Trying to refuel plasmacutter with fuel runtime. * Fixes grille runtime. * Teslium reaction runtime * lavaland elite win runtime
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@@ -82,7 +82,7 @@
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. = ..()
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if(!.)
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return
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if(!shock(user, 70))
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if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_paw(mob/user)
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