mirror of
https://github.com/Bubberstation/Bubberstation.git
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[MIRROR] adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#3737)
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#57263) Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> * adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
This commit is contained in:
co-authored by
Mothblocks
Fikou
parent
7ef6e29b0b
commit
e63094d9ae
+33
-33
@@ -24,43 +24,44 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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// scroll down before changing the numbers on these
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/// This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define HEAR_1 (1<<3)
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#define HEAR_1 (1<<0)
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/// Is this object currently processing in the atmos object list?
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#define ATMOS_IS_PROCESSING_1 (1<<4)
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#define ATMOS_IS_PROCESSING_1 (1<<1)
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/// conducts electricity (metal etc.)
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#define CONDUCT_1 (1<<5)
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#define CONDUCT_1 (1<<2)
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/// For machines and structures that should not break into parts, eg, holodeck stuff
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#define NODECONSTRUCT_1 (1<<7)
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#define NODECONSTRUCT_1 (1<<3)
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/// atom queued to SSoverlay
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#define OVERLAY_QUEUED_1 (1<<8)
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#define OVERLAY_QUEUED_1 (1<<4)
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/// item has priority to check when entering or leaving
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#define ON_BORDER_1 (1<<9)
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#define ON_BORDER_1 (1<<5)
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///Whether or not this atom shows screentips when hovered over
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#define NO_SCREENTIPS_1 (1 << 10)
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#define NO_SCREENTIPS_1 (1 << 6)
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/// Prevent clicking things below it on the same turf eg. doors/ fulltile windows
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#define PREVENT_CLICK_UNDER_1 (1<<11)
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#define HOLOGRAM_1 (1<<12)
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#define PREVENT_CLICK_UNDER_1 (1<<7)
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#define HOLOGRAM_1 (1<<8)
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/// Prevents mobs from getting chainshocked by teslas and the supermatter
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#define SHOCKED_1 (1<<13)
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#define SHOCKED_1 (1<<9)
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///Whether /atom/Initialize() has already run for the object
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#define INITIALIZED_1 (1<<14)
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#define INITIALIZED_1 (1<<10)
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/// was this spawned by an admin? used for stat tracking stuff.
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#define ADMIN_SPAWNED_1 (1<<15)
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#define ADMIN_SPAWNED_1 (1<<11)
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/// should not get harmed if this gets caught by an explosion?
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#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16)
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#define PREVENT_CONTENTS_EXPLOSION_1 (1<<12)
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/// should the contents of this atom be acted upon
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#define RAD_PROTECT_CONTENTS_1 (1 << 17)
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#define RAD_PROTECT_CONTENTS_1 (1 << 13)
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/// should this object be allowed to be contaminated
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#define RAD_NO_CONTAMINATE_1 (1 << 18)
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#define RAD_NO_CONTAMINATE_1 (1 << 14)
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/// Should this object be paintable with very dark colors?
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#define ALLOW_DARK_PAINTS_1 (1 << 19)
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#define ALLOW_DARK_PAINTS_1 (1 << 15)
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/// Should this object be unpaintable?
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#define UNPAINTABLE_1 (1 << 20)
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#define UNPAINTABLE_1 (1 << 16)
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/// Is the thing currently spinning?
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#define IS_SPINNING_1 (1 << 21)
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#define IS_ONTOP_1 (1 << 22)
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#define SUPERMATTER_IGNORES_1 (1 << 23)
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#define IS_SPINNING_1 (1 << 17)
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#define IS_ONTOP_1 (1 << 18)
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#define SUPERMATTER_IGNORES_1 (1 << 19)
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/// If a turf can be made dirty at roundstart. This is also used in areas.
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#define CAN_BE_DIRTY_1 (1<<20)
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// Update flags for [/atom/proc/update_appearance]
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/// Update the atom's name
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@@ -79,19 +80,16 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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/// If the thing can reflect matter (bullets/bomb shrapnel)
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#define RICOCHET_HARD (1<<1)
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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#define UNUSED_RESERVATION_TURF_1 (1<<1)
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/// If a turf can be made dirty at roundstart. This is also used in areas.
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#define CAN_BE_DIRTY_1 (1<<2)
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/// If blood cultists can draw runes or build structures on this turf
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#define CULT_PERMITTED_1 (1<<3)
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/// Blocks lava rivers being generated on the turf
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#define NO_LAVA_GEN_1 (1<<6)
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/// Blocks ruins spawning on the turf
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#define NO_RUINS_1 (1<<10)
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//TURF FLAGS
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/// If a turf cant be jaunted through.
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#define NOJAUNT (1<<0)
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#define UNUSED_RESERVATION_TURF (1<<1)
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/// Blocks lava rivers being generated on the turf.
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#define NO_LAVA_GEN (1<<3)
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/// Blocks ruins spawning on the turf.
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#define NO_RUINS (1<<4)
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/// Should this tile be cleaned up and reinserted into an excited group?
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#define EXCITED_CLEANUP_1 (1 << 13)
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#define EXCITED_CLEANUP (1<<5)
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////////////////Area flags\\\\\\\\\\\\\\
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/// If it's a valid territory for cult summoning or the CRAB-17 phone to spawn
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@@ -120,6 +118,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define ABDUCTOR_PROOF (1<<11)
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/// If an area should be hidden from power consoles, power/atmosphere alerts, etc.
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#define NO_ALERTS (1<<12)
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/// If blood cultists can draw runes or build structures on this AREA.
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#define CULT_PERMITTED (1<<13)
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -31,10 +31,11 @@
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#define IMMUTABLE_SLOW (1<<10) // When players should not be able to change the slowdown of the item (Speed potions, etc)
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#define IN_STORAGE (1<<11) //is this item in the storage item, such as backpack? used for tooltips
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#define SURGICAL_TOOL (1<<12) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
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#define EYE_STAB (1<<13) /// Item can be used to eyestab
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#define HAND_ITEM (1<<14) /// If an item is just your hand (circled hand, slapper) and shouldn't block things like riding
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#define EXAMINE_SKIP (1<<15) /// Makes the Examine proc not read out this item.
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#define XENOMORPH_HOLDABLE (1<<16) /// A Xenomorph can hold this item.
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#define EYE_STAB (1<<13) // Item can be used to eyestab
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#define HAND_ITEM (1<<14) // If an item is just your hand (circled hand, slapper) and shouldn't block things like riding
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#define EXAMINE_SKIP (1<<15) // Makes the Examine proc not read out this item.
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#define XENOMORPH_HOLDABLE (1<<16) // A Xenomorph can hold this item.
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#define NO_PIXEL_RANDOM_DROP (1<<17) //if dropped, it wont have a randomized pixel_x/pixel_y
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// Flags for the clothing_flags var on /obj/item/clothing
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@@ -73,7 +74,7 @@
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/// Flags for the pod_flags var on /obj/structure/closet/supplypod
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#define FIRST_SOUNDS (1<<0) // If it shouldn't play sounds the first time it lands, used for reverse mode
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/// Flags for the gun_flags var for firearms
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/// Flags for the gun_flags var for firearms
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#define TOY_FIREARM_OVERLAY (1<<0) // If update_overlay would add some indicator that the gun is a toy, like a plastic cap on a pistol
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/// Flags for sharpness in obj/item
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@@ -48,12 +48,15 @@ DEFINE_BITFIELD(appearance_flags, list(
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))
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DEFINE_BITFIELD(area_flags, list(
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"ABDUCTOR_PROOF" = ABDUCTOR_PROOF,
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"BLOBS_ALLOWED" = BLOBS_ALLOWED,
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"BLOCK_SUICIDE" = BLOCK_SUICIDE,
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"CULT_PERMITTED" = CULT_PERMITTED,
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"FLORA_ALLOWED" = FLORA_ALLOWED,
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"HIDDEN_AREA" = HIDDEN_AREA,
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"MEGAFAUNA_SPAWN_ALLOWED" = MEGAFAUNA_SPAWN_ALLOWED,
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"MOB_SPAWN_ALLOWED" = MOB_SPAWN_ALLOWED,
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"NO_ALERTS" = NO_ALERTS,
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"NOTELEPORT" = NOTELEPORT,
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"CAVES_ALLOWED" = CAVES_ALLOWED,
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"UNIQUE_AREA" = UNIQUE_AREA,
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@@ -62,6 +65,14 @@ DEFINE_BITFIELD(area_flags, list(
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"NO_ALERTS" = NO_ALERTS,
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))
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DEFINE_BITFIELD(turf_flags, list(
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"EXCITED_CLEANUP" = EXCITED_CLEANUP,
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"NO_LAVA_GEN" = NO_LAVA_GEN,
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"NO_RUINS" = NO_RUINS,
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"NOJAUNT" = NOJAUNT,
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"UNUSED_RESERVATION_TURF" = UNUSED_RESERVATION_TURF,
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))
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DEFINE_BITFIELD(car_traits, list(
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"CAN_KIDNAP" = CAN_KIDNAP,
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))
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@@ -96,16 +107,17 @@ DEFINE_BITFIELD(disease_flags, list(
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DEFINE_BITFIELD(flags_1, list(
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"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
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"ALLOW_DARK_PAINTS_1" = ALLOW_DARK_PAINTS_1,
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"ATMOS_IS_PROCESSING_1" = ATMOS_IS_PROCESSING_1,
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"CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1,
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"CONDUCT_1" = CONDUCT_1,
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"CULT_PERMITTED_1" = CULT_PERMITTED_1,
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"HEAR_1" = HEAR_1,
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"HOLOGRAM_1" = HOLOGRAM_1,
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"INITIALIZED_1" = INITIALIZED_1,
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"IS_ONTOP_1" = IS_ONTOP_1,
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"IS_SPINNING_1" = IS_SPINNING_1,
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"NO_SCREENTIPS_1" = NO_SCREENTIPS_1,
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"NODECONSTRUCT_1" = NODECONSTRUCT_1,
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"NOJAUNT_1" = NOJAUNT_1,
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"NO_LAVA_GEN_1" = NO_LAVA_GEN_1,
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"NO_RUINS_1" = NO_RUINS_1,
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"ON_BORDER_1" = ON_BORDER_1,
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"OVERLAY_QUEUED_1" = OVERLAY_QUEUED_1,
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"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
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@@ -113,7 +125,8 @@ DEFINE_BITFIELD(flags_1, list(
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"RAD_NO_CONTAMINATE_1" = RAD_NO_CONTAMINATE_1,
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"RAD_PROTECT_CONTENTS_1" = RAD_PROTECT_CONTENTS_1,
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"SHOCKED_1" = SHOCKED_1,
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"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
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"SUPERMATTER_IGNORES_1" = SUPERMATTER_IGNORES_1,
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"UNPAINTABLE_1" = UNPAINTABLE_1,
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))
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DEFINE_BITFIELD(flags_ricochet, list(
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@@ -165,6 +178,7 @@ DEFINE_BITFIELD(item_flags, list(
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"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
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"SURGICAL_TOOL" = SURGICAL_TOOL,
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"XENOMORPH_HOLDABLE" = XENOMORPH_HOLDABLE,
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"NO_PIXEL_RANDOM_DROP" = NO_PIXEL_RANDOM_DROP,
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))
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DEFINE_BITFIELD(machine_stat, list(
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@@ -203,7 +203,7 @@
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if(closed[target] || isarea(target)) // avoid infinity situations
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continue
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closed[target] = TRUE
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if(isturf(target) || isturf(target.loc) || (target in direct_access) || (isobj(target) && target.flags_1 & IS_ONTOP_1)) //Directly accessible atoms
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if(isturf(target) || isturf(target.loc) || (target in direct_access) || (ismovable(target) && target.flags_1 & IS_ONTOP_1)) //Directly accessible atoms
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if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.reach))) //Adjacent or reaching attacks
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return TRUE
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@@ -542,7 +542,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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// No need to empty() these, because it's world init and they're
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// already /turf/open/space/basic.
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var/turf/T = t
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T.flags_1 |= UNUSED_RESERVATION_TURF_1
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T.flags_1 |= UNUSED_RESERVATION_TURF
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unused_turfs["[z]"] = block
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reservation_ready["[z]"] = TRUE
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clearing_reserved_turfs = FALSE
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@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
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LAZYINITLIST(unused_turfs["[T.z]"])
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unused_turfs["[T.z]"] |= T
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T.flags_1 |= UNUSED_RESERVATION_TURF_1
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T.flags_1 |= UNUSED_RESERVATION_TURF
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GLOB.areas_by_type[world.area].contents += T
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CHECK_TICK
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@@ -60,8 +60,8 @@
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var/closed = text2num(string_gen[world.maxx * (gen_turf.y - 1) + gen_turf.x])
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var/stored_flags
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if(gen_turf.flags_1 & NO_RUINS_1)
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stored_flags |= NO_RUINS_1
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if(gen_turf.turf_flags & NO_RUINS)
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stored_flags |= NO_RUINS
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var/turf/new_turf = pickweight(closed ? closed_turf_types : open_turf_types)
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@@ -13,7 +13,7 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA
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var/area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
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///Do we have an active fire alarm?
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var/fire = FALSE
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@@ -59,7 +59,7 @@
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var/ambience_index = AMBIENCE_GENERIC
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var/list/ambientsounds
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flags_1 = CAN_BE_DIRTY_1 | CULT_PERMITTED_1
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flags_1 = CAN_BE_DIRTY_1
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var/list/firedoors
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var/list/cameras
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@@ -50,7 +50,7 @@
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/area/ruin/unpowered/cultaltar
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name = "Cult Altar"
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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ambience_index = AMBIENCE_SPOOKY
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//Syndicate lavaland base
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@@ -140,7 +140,8 @@
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name = "Emergency Shuttle"
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area_flags = BLOBS_ALLOWED
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area_limited_icon_smoothing = /area/shuttle/escape
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flags_1 = CAN_BE_DIRTY_1 | CULT_PERMITTED_1
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flags_1 = CAN_BE_DIRTY_1
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area_flags = NO_ALERTS | CULT_PERMITTED
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/area/shuttle/escape/backup
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name = "Backup Emergency Shuttle"
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@@ -648,7 +648,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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mood_bonus = 5
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mood_message = "<span class='nicegreen'>I love being in the library!</span>\n"
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mood_trait = TRAIT_INTROVERT
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
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/area/service/library/lounge
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@@ -675,7 +675,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/service/library/abandoned
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name = "Abandoned Library"
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icon_state = "abandoned_library"
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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/area/service/chapel
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icon_state = "chapel"
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@@ -716,7 +716,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/service/janitor
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name = "Custodial Closet"
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icon_state = "janitor"
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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/area/service/hydroponics
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@@ -760,7 +760,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/engineering/atmos
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name = "Atmospherics"
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icon_state = "atmos"
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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/area/engineering/atmos/upper
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name = "Upper Atmospherics"
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@@ -995,7 +995,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/medical/virology
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name = "Virology"
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icon_state = "virology"
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flags_1 = CULT_PERMITTED_1
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area_flags = CULT_PERMITTED
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/area/medical/morgue
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name = "Morgue"
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@@ -54,7 +54,7 @@
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return
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var/area/destination_area = newloc.loc
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movedelay = world.time + movespeed
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if(newloc.flags_1 & NOJAUNT_1)
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if(newloc.flags_1 & NOJAUNT)
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to_chat(user, "<span class='warning'>Some strange aura is blocking the way.</span>")
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return
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if(destination_area.area_flags & NOTELEPORT)
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@@ -674,7 +674,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if (callback) //call the original callback
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. = callback.Invoke()
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item_flags &= ~IN_INVENTORY
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if(!pixel_y && !pixel_x)
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if(!pixel_y && !pixel_x && !(item_flags & NO_PIXEL_RANDOM_DROP))
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pixel_x = rand(-8,8)
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pixel_y = rand(-8,8)
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@@ -14,6 +14,7 @@
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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flags_1 = CONDUCT_1
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item_flags = NO_PIXEL_RANDOM_DROP
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throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
@@ -546,7 +546,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
return
|
||||
var/turf/T = get_turf(user) //we may have moved. adjust as needed...
|
||||
var/area/A = get_area(user)
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.flags_1 & CULT_PERMITTED_1)))
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.area_flags & CULT_PERMITTED)))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -190,8 +190,8 @@
|
||||
var/path = pickweight(mineralSpawnChanceList)
|
||||
if(ispath(path, /turf))
|
||||
var/stored_flags = 0
|
||||
if(flags_1 & NO_RUINS_1)
|
||||
stored_flags |= NO_RUINS_1
|
||||
if(turf_flags & NO_RUINS)
|
||||
stored_flags |= NO_RUINS
|
||||
var/turf/T = ChangeTurf(path,null,CHANGETURF_IGNORE_AIR)
|
||||
T.flags_1 |= stored_flags
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
flags_1 = CAN_BE_DIRTY_1 | NO_SCREENTIPS_1
|
||||
|
||||
flags_1 = NO_SCREENTIPS_1
|
||||
turf_flags = CAN_BE_DIRTY_1
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_OPEN_FLOOR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_OPEN_FLOOR, SMOOTH_GROUP_TURF_OPEN)
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
|
||||
/turf/open/openspace/icemoon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = below()
|
||||
if(T.flags_1 & NO_RUINS_1 && protect_ruin)
|
||||
if(T.turf_flags & NO_RUINS && protect_ruin)
|
||||
ChangeTurf(replacement_turf, null, CHANGETURF_IGNORE_AIR)
|
||||
return
|
||||
if(!ismineralturf(T) || !drill_below)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
while(num_spawned < nodes && possible_locs.len)
|
||||
var/turf/T = pick(possible_locs)
|
||||
var/area/A = get_area(T)
|
||||
if(!istype(A, whitelist_area) || (T.flags_1 & NO_LAVA_GEN_1))
|
||||
if(!istype(A, whitelist_area) || (T.turf_flags & NO_LAVA_GEN))
|
||||
possible_locs -= T
|
||||
else
|
||||
river_nodes += new /obj/effect/landmark/river_waypoint(T)
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
var/area/new_area = get_area(cur_turf)
|
||||
if(!istype(new_area, whitelist_area) || (cur_turf.flags_1 & NO_LAVA_GEN_1)) //Rivers will skip ruins
|
||||
if(!istype(new_area, whitelist_area) || (cur_turf.turf_flags & NO_LAVA_GEN)) //Rivers will skip ruins
|
||||
detouring = FALSE
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
@@ -75,7 +75,7 @@
|
||||
for(var/F in RANGE_TURFS(1, src) - src)
|
||||
var/turf/T = F
|
||||
var/area/new_area = get_area(T)
|
||||
if(!T || (T.density && !ismineralturf(T)) || istype(T, /turf/open/indestructible) || (whitelisted_area && !istype(new_area, whitelisted_area)) || (T.flags_1 & NO_LAVA_GEN_1) )
|
||||
if(!T || (T.density && !ismineralturf(T)) || istype(T, /turf/open/indestructible) || (whitelisted_area && !istype(new_area, whitelisted_area)) || (T.turf_flags & NO_LAVA_GEN) )
|
||||
continue
|
||||
|
||||
if(!logged_turf_type && ismineralturf(T))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "black"
|
||||
dir = SOUTH
|
||||
baseturfs = /turf/open/space/transit
|
||||
flags_1 = NOJAUNT_1 //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
|
||||
flags_1 = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
|
||||
explosion_block = INFINITY
|
||||
|
||||
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
|
||||
@@ -3,10 +3,10 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
/// Any floor or wall. What makes up the station and the rest of the map.
|
||||
/turf
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
vis_flags = VIS_INHERIT_ID|VIS_INHERIT_PLANE // Important for interaction with and visualization of openspace.
|
||||
luminosity = 1
|
||||
|
||||
/// Turf bitflags, see code/__DEFINES/flags.dm
|
||||
var/turf_flags = NONE
|
||||
var/intact = 1
|
||||
|
||||
// baseturfs can be either a list or a single turf type.
|
||||
|
||||
@@ -158,7 +158,7 @@ This file contains the cult dagger and rune list code
|
||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
var/area/A = get_area(T)
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.flags_1 & CULT_PERMITTED_1)))
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.area_flags & CULT_PERMITTED)))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -360,13 +360,13 @@
|
||||
var/datum/excited_group/EG = our_excited_group || enemy_excited_group || new
|
||||
if(!our_excited_group)
|
||||
EG.add_turf(src)
|
||||
if(!enemy_excited_group && enemy_tile.flags_1 & EXCITED_CLEANUP_1)
|
||||
if(!enemy_excited_group && enemy_tile.turf_flags & EXCITED_CLEANUP)
|
||||
EG.add_turf(enemy_tile)
|
||||
our_excited_group = excited_group
|
||||
if(our_excited_group)
|
||||
our_excited_group.breakdown_cooldown = breakdown //Update with the old data
|
||||
our_excited_group.dismantle_cooldown = dismantle
|
||||
flags_1 &= ~EXCITED_CLEANUP_1
|
||||
turf_flags &= ~EXCITED_CLEANUP
|
||||
|
||||
//////////////////////////SPACEWIND/////////////////////////////
|
||||
|
||||
@@ -528,7 +528,7 @@
|
||||
var/turf/open/T = t
|
||||
T.excited_group = null
|
||||
if(will_cleanup)
|
||||
T.flags_1 |= EXCITED_CLEANUP_1
|
||||
T.turf_flags |= EXCITED_CLEANUP
|
||||
if(will_cleanup)
|
||||
SSair.add_to_cleanup(src)
|
||||
turf_list.Cut()
|
||||
|
||||
@@ -174,7 +174,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
|
||||
/obj/effect/mapping_helpers/no_lava/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
T.flags_1 |= NO_LAVA_GEN_1
|
||||
T.turf_flags |= NO_LAVA_GEN
|
||||
|
||||
//This helper applies components to things on the map directly.
|
||||
/obj/effect/mapping_helpers/component_injector
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
for(var/turf/check in get_affected_turfs(central_turf,1))
|
||||
var/area/new_area = get_area(check)
|
||||
valid = FALSE // set to false before we check
|
||||
if(check.flags_1 & NO_RUINS_1)
|
||||
if(check.turf_flags & NO_RUINS)
|
||||
break
|
||||
for(var/type in allowed_areas)
|
||||
if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
|
||||
@@ -39,7 +39,7 @@
|
||||
loaded++
|
||||
|
||||
for(var/turf/T in get_affected_turfs(central_turf, 1))
|
||||
T.flags_1 |= NO_RUINS_1
|
||||
T.turf_flags |= NO_RUINS
|
||||
|
||||
new /obj/effect/landmark/ruin(central_turf, src)
|
||||
return central_turf
|
||||
@@ -52,7 +52,7 @@
|
||||
load(placement)
|
||||
loaded++
|
||||
for(var/turf/T in get_affected_turfs(placement))
|
||||
T.flags_1 |= NO_RUINS_1
|
||||
T.turf_flags |= NO_RUINS
|
||||
var/turf/center = locate(placement.x + round(width/2),placement.y + round(height/2),placement.z)
|
||||
new /obj/effect/landmark/ruin(center, src)
|
||||
return center
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
for(var/i in avail)
|
||||
CHECK_TICK
|
||||
BL = i
|
||||
if(!(BL.flags_1 & UNUSED_RESERVATION_TURF_1))
|
||||
if(!(BL.flags_1 & UNUSED_RESERVATION_TURF))
|
||||
continue
|
||||
if(BL.x + width > world.maxx || BL.y + height > world.maxy)
|
||||
continue
|
||||
TR = locate(BL.x + width - 1, BL.y + height - 1, BL.z)
|
||||
if(!(TR.flags_1 & UNUSED_RESERVATION_TURF_1))
|
||||
if(!(TR.flags_1 & UNUSED_RESERVATION_TURF))
|
||||
continue
|
||||
final = block(BL, TR)
|
||||
if(!final)
|
||||
@@ -44,7 +44,7 @@
|
||||
passing = TRUE
|
||||
for(var/I in final)
|
||||
var/turf/checking = I
|
||||
if(!(checking.flags_1 & UNUSED_RESERVATION_TURF_1))
|
||||
if(!(checking.flags_1 & UNUSED_RESERVATION_TURF))
|
||||
passing = FALSE
|
||||
break
|
||||
if(!passing)
|
||||
@@ -57,7 +57,7 @@
|
||||
for(var/i in final)
|
||||
var/turf/T = i
|
||||
reserved_turfs |= T
|
||||
T.flags_1 &= ~UNUSED_RESERVATION_TURF_1
|
||||
T.flags_1 &= ~UNUSED_RESERVATION_TURF
|
||||
SSmapping.unused_turfs["[T.z]"] -= T
|
||||
SSmapping.used_turfs[T] = src
|
||||
T.ChangeTurf(turf_type, turf_type)
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
*/
|
||||
/mob/proc/dropItemToGround(obj/item/I, force = FALSE, silent = FALSE, invdrop = TRUE)
|
||||
. = doUnEquip(I, force, drop_location(), FALSE, invdrop = invdrop, silent = silent)
|
||||
if(. && I) //ensure the item exists and that it was dropped properly.
|
||||
if(. && I && !(I.item_flags & NO_PIXEL_RANDOM_DROP)) //ensure the item exists and that it was dropped properly.
|
||||
I.pixel_x = I.base_pixel_x + rand(-6, 6)
|
||||
I.pixel_y = I.base_pixel_y + rand(-6, 6)
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
name = ""
|
||||
icon = 'icons/misc/pic_in_pic.dmi'
|
||||
icon_state = "room_background"
|
||||
flags_1 = NOJAUNT_1
|
||||
flags_1 = NOJAUNT
|
||||
|
||||
/area/ai_multicam_room
|
||||
name = "ai_multicam_room"
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
R.reveal(20)
|
||||
R.stun(20)
|
||||
return
|
||||
if(stepTurf.flags_1 & NOJAUNT_1)
|
||||
if(stepTurf.turf_flags & NOJAUNT)
|
||||
to_chat(L, "<span class='warning'>Some strange aura is blocking the way.</span>")
|
||||
return
|
||||
if (locate(/obj/effect/blessing, stepTurf))
|
||||
|
||||
@@ -250,7 +250,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
|
||||
icon_state = "bluespace"
|
||||
base_icon_state = "bluespace"
|
||||
baseturfs = /turf/open/space/bluespace
|
||||
flags_1 = NOJAUNT_1
|
||||
flags_1 = NOJAUNT
|
||||
explosion_block = INFINITY
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
|
||||
@@ -231,7 +231,7 @@
|
||||
|
||||
if(mapload)
|
||||
for(var/turf/T in return_turfs())
|
||||
T.flags_1 |= NO_RUINS_1
|
||||
T.turf_flags |= NO_RUINS
|
||||
|
||||
#ifdef DOCKING_PORT_HIGHLIGHT
|
||||
highlight("#f00")
|
||||
|
||||
Reference in New Issue
Block a user