From 35a34a515dbe630f65fc32f57060100aca92b216 Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Sat, 12 Mar 2016 20:38:54 -0600 Subject: [PATCH] Plasaman fix --- code/game/gamemodes/nuclear/nuclear.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index d6b69c32ba8..91c61d06554 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -43,10 +43,6 @@ synd_mind.assigned_role = "Syndicate" synd_mind.special_role = "Syndicate"//So they actually have a special role/N log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative") - if(ishuman(synd_mind.current))//don't want operatives burning to death instantly. - var/mob/living/carbon/human/human = synd_mind.current - if(human.dna && human.dna.species.dangerous_existence) - human.set_species(/datum/species/human) return 1 @@ -162,6 +158,8 @@ return /datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE) + synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs + if(telecrystals) synd_mob.equipOutfit(/datum/outfit/syndicate) else