From e647645aea366cd92a17b0cfcef489428fdb3a70 Mon Sep 17 00:00:00 2001 From: Jack Edge Date: Tue, 18 Dec 2018 19:27:07 +0000 Subject: [PATCH] Fixes "rotting old rotting gibs" :cl: coiax fix: Old rotting gibs no longer have the name "rotting old rotting gibs". /:cl: Whoops, missed that. --- code/game/objects/effects/decals/cleanable/humans.dm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm index 802a5bca4a3..c9facba06e0 100644 --- a/code/game/objects/effects/decals/cleanable/humans.dm +++ b/code/game/objects/effects/decals/cleanable/humans.dm @@ -65,8 +65,9 @@ addtimer(CALLBACK(src, .proc/start_rotting), 2 MINUTES) /obj/effect/decal/cleanable/blood/gibs/proc/start_rotting(rename=TRUE) - name = "rotting [initial(name)]" - desc += " It smells terrible." + if(rename) + name = "rotting [initial(name)]" + desc += " They smell terrible." AddComponent(/datum/component/rot/gibs) /obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target) @@ -117,7 +118,7 @@ /obj/effect/decal/cleanable/blood/gibs/old name = "old rotting gibs" - desc = "Space Jesus, why didn't anyone clean this up? It smells terrible." + desc = "Space Jesus, why didn't anyone clean this up? They smell terrible." bloodiness = 0 already_rotting = TRUE