diff --git a/code/game/objects/items/weapons/holy_weapons.dm b/code/game/objects/items/weapons/holy_weapons.dm index 1d299b00a65..ada0f0329c0 100644 --- a/code/game/objects/items/weapons/holy_weapons.dm +++ b/code/game/objects/items/weapons/holy_weapons.dm @@ -118,6 +118,33 @@ desc = "The blade glows with the power of faith. Or possibly a battery." slot_flags = SLOT_BELT +/obj/item/weapon/nullrod/claymore/katana + name = "hanzo steel" + desc = "Capable of cutting clean through a holy claymore." + icon_state = "katana" + item_state = "katana" + slot_flags = SLOT_BELT | SLOT_BACK + +/obj/item/weapon/nullrod/claymore/saber + name = "light energy sword" + hitsound = 'sound/weapons/blade1.ogg' + icon_state = "swordblue" + item_state = "swordblue" + desc = "If you strike me down, I shall adminhelp more obnoxiously than you can possibly imagine." + slot_flags = SLOT_BELT + +/obj/item/weapon/nullrod/claymore/saber/red + name = "dark energy sword" + icon_state = "swordred" + item_state = "swordred" + desc = "Woefully ineffective when used on steep terrain." + +/obj/item/weapon/nullrod/claymore/saber/red/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) + if(prob(20)) + var/phrase = pick("No...no no, YOU will die!!!", "YEAAAAAAAARGH!!!", "I'm too weak, please, don't kill me!!!", "It's treason, then!") + owner.say("[phrase]") + ..() + /obj/item/weapon/nullrod/sord name = "\improper UNREAL SORD" desc = "This thing is so unspeakably HOLY you are having a hard time even holding it." @@ -227,4 +254,18 @@ return user << "You are blessed by Carp-Sie. Wild space carp will no longer attack you." user.faction |= "carp" - used_blessing = TRUE \ No newline at end of file + used_blessing = TRUE + +/obj/item/weapon/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking + name = "monk's staff" + desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown." + w_class = 4 + force = 15 + block_chance = 40 //Doesn't fit on your back, so a bit better at blocking + slot_flags = SLOT_BACK + sharpness = IS_BLUNT + hitsound = "swing_hit" + attack_verb = list("smashed", "slammed", "whacked", "thwacked") + icon = 'icons/obj/weapons.dmi' + icon_state = "bostaff0" +