diff --git a/code/datums/components/riding/riding_mob.dm b/code/datums/components/riding/riding_mob.dm index 5ebbf21cb04..e438a05cb86 100644 --- a/code/datums/components/riding/riding_mob.dm +++ b/code/datums/components/riding/riding_mob.dm @@ -196,7 +196,7 @@ rider.Paralyze(1 SECONDS) rider.Knockdown(4 SECONDS) human_parent.visible_message("[rider] topples off of [human_parent] as they both fall to the ground!", \ - "You fall to the ground, bringing [rider] with you!", COMBAT_MESSAGE_RANGE ,ignored_mobs=rider) + "You fall to the ground, bringing [rider] with you!", "You hear two consecutive thuds.", COMBAT_MESSAGE_RANGE, ignored_mobs=rider) to_chat(rider, "[human_parent] falls to the ground, bringing you with [human_parent.p_them()]!") /datum/component/riding/creature/human/handle_vehicle_layer(dir) diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm index 0ad69355c39..2b0a83cdda9 100644 --- a/code/datums/wounds/bones.dm +++ b/code/datums/wounds/bones.dm @@ -297,7 +297,7 @@ victim.visible_message("[user] finishes resetting [victim.p_their()] [limb.name]!", "You reset your [limb.name]!") else limb.receive_damage(brute=10, wound_bonus=CANT_WOUND) - user.visible_message("[user] finishes resetting [victim]'s [limb.name]!", "You finish resetting [victim]'s [limb.name]!", victim) + user.visible_message("[user] finishes resetting [victim]'s [limb.name]!", "You finish resetting [victim]'s [limb.name]!", ignored_mobs=victim) to_chat(victim, "[user] resets your [limb.name]!") victim.emote("scream")