diff --git a/code/datums/components/riding/riding_mob.dm b/code/datums/components/riding/riding_mob.dm
index 5ebbf21cb04..e438a05cb86 100644
--- a/code/datums/components/riding/riding_mob.dm
+++ b/code/datums/components/riding/riding_mob.dm
@@ -196,7 +196,7 @@
rider.Paralyze(1 SECONDS)
rider.Knockdown(4 SECONDS)
human_parent.visible_message("[rider] topples off of [human_parent] as they both fall to the ground!", \
- "You fall to the ground, bringing [rider] with you!", COMBAT_MESSAGE_RANGE ,ignored_mobs=rider)
+ "You fall to the ground, bringing [rider] with you!", "You hear two consecutive thuds.", COMBAT_MESSAGE_RANGE, ignored_mobs=rider)
to_chat(rider, "[human_parent] falls to the ground, bringing you with [human_parent.p_them()]!")
/datum/component/riding/creature/human/handle_vehicle_layer(dir)
diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm
index 0ad69355c39..2b0a83cdda9 100644
--- a/code/datums/wounds/bones.dm
+++ b/code/datums/wounds/bones.dm
@@ -297,7 +297,7 @@
victim.visible_message("[user] finishes resetting [victim.p_their()] [limb.name]!", "You reset your [limb.name]!")
else
limb.receive_damage(brute=10, wound_bonus=CANT_WOUND)
- user.visible_message("[user] finishes resetting [victim]'s [limb.name]!", "You finish resetting [victim]'s [limb.name]!", victim)
+ user.visible_message("[user] finishes resetting [victim]'s [limb.name]!", "You finish resetting [victim]'s [limb.name]!", ignored_mobs=victim)
to_chat(victim, "[user] resets your [limb.name]!")
victim.emote("scream")