From e6f3ac3f23f2decbc4811e64f088dfb14ca5ac5a Mon Sep 17 00:00:00 2001 From: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com> Date: Mon, 15 Jul 2024 08:50:47 -0500 Subject: [PATCH] Necropolis gates block atmos when closed. (#84958) ## About The Pull Request Per the title, necropolis gates are now solid to atmos as long as they're closed - the same as actual doors. ## Why It's Good For The Game Fixes a couple of active turfs on the Icebox Lavaland ruin, mostly - it had two different types of atmosphere on either side of a necropolis gate, probably because the mapper thought it would work like an airlock. It also just makes sense that the heavy stone door would block atmos, if even flimsy wooden ones can. ## Changelog :cl: fix: Atmosphere can no longer flow through closed necropolis gates. /:cl: --- code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm index 8dc9cec326d..860eb8c8168 100644 --- a/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm +++ b/code/modules/mapfluff/ruins/objects_and_mobs/necropolis_gate.dm @@ -15,6 +15,7 @@ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF light_range = 8 light_color = LIGHT_COLOR_LAVA + can_atmos_pass = ATMOS_PASS_DENSITY var/open = FALSE var/changing_openness = FALSE var/locked = FALSE