diff --git a/code/game/objects/items/melee/baton.dm b/code/game/objects/items/melee/baton.dm index 20b55a6287c..85fea1f4649 100644 --- a/code/game/objects/items/melee/baton.dm +++ b/code/game/objects/items/melee/baton.dm @@ -420,7 +420,7 @@ log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].") else cell = new preload_cell_type(src) - RegisterSignal(src, COMSIG_PARENT_ATTACKBY, PROC_REF(convert)) + RegisterSignal(src, COMSIG_PARENT_ATTACKBY, .proc/convert) update_appearance() /obj/item/melee/baton/security/get_cell() @@ -574,7 +574,7 @@ target.set_timed_status_effect(16 SECONDS, /datum/status_effect/speech/stutter, only_if_higher = TRUE) SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK) - addtimer(CALLBACK(src, PROC_REF(apply_stun_effect_end), target), 2 SECONDS) + addtimer(CALLBACK(src, .proc/apply_stun_effect_end, target), 2 SECONDS) /// After the initial stun period, we check to see if the target needs to have the stun applied. /obj/item/melee/baton/security/proc/apply_stun_effect_end(mob/living/target) @@ -615,7 +615,7 @@ scramble_mode() for(var/loops in 1 to rand(6, 12)) scramble_time = rand(5, 15) / (1 SECONDS) - addtimer(CALLBACK(src, PROC_REF(scramble_mode)), scramble_time*loops * (1 SECONDS)) + addtimer(CALLBACK(src, .proc/scramble_mode), scramble_time*loops * (1 SECONDS)) /obj/item/melee/baton/security/proc/scramble_mode() if (!cell || cell.charge < cell_hit_cost) diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm index 87e04d5ae1e..aa253eb4fbb 100644 --- a/code/modules/jobs/job_types/warden.dm +++ b/code/modules/jobs/job_types/warden.dm @@ -53,6 +53,7 @@ suit_store = /obj/item/gun/energy/disabler backpack_contents = list( /obj/item/evidencebag = 1, + /obj/item/modular_computer/pda/warden = 1, /obj/item/flashlight/seclite = 1, /obj/item/storage/box/gunset/glock17 = 1, ) @@ -62,7 +63,7 @@ gloves = /obj/item/clothing/gloves/color/black/security //SKYRAT EDIT CHANGE - Original: /obj/item/clothing/gloves/color/black head = /obj/item/clothing/head/hats/warden //SKYRAT EDIT CHANGE - Original: /obj/item/clothing/head/hats/warden/red shoes = /obj/item/clothing/shoes/jackboots/sec - l_pocket = /obj/item/modular_computer/pda/warden + l_pocket = /obj/item/restraints/handcuffs r_pocket = /obj/item/assembly/flash/handheld backpack = /obj/item/storage/backpack/security diff --git a/modular_zubbers/code/game/objects/items/holy_weapons.dm b/modular_zubbers/code/game/objects/items/holy_weapons.dm index 1a132fc55fd..93e91e904c9 100644 --- a/modular_zubbers/code/game/objects/items/holy_weapons.dm +++ b/modular_zubbers/code/game/objects/items/holy_weapons.dm @@ -3,7 +3,6 @@ desc = "A staff used by traditional bishops and popes." icon = 'modular_zubbers/icons/obj/items_and_weapons.dmi' icon_state = "papal_staff" - worn_icon_state = "nullrod" inhand_icon_state = "papal_staff" lefthand_file = 'modular_zubbers/icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'modular_zubbers/icons/mob/inhands/weapons/melee_righthand.dmi' diff --git a/modular_zubbers/code/modules/status_indicators/status_indicator.dm b/modular_zubbers/code/modules/status_indicators/status_indicator.dm index 440c1d19a80..43e1319adb4 100644 --- a/modular_zubbers/code/modules/status_indicators/status_indicator.dm +++ b/modular_zubbers/code/modules/status_indicators/status_indicator.dm @@ -212,7 +212,7 @@ GLOBAL_LIST_INIT(potential_indicators, list( /atom/movable/screen/plane_master/game_world_upper_fov_hidden/status_indicator name = "Status Indicator Plane" documentation = "Status Indicator Plane" - plane = PLANE_STATUS_INDICATOR + plane = GAME_PLANE_UPPER_FOV_HIDDEN start_hidden = FALSE #undef STATUS_INDICATOR_Y_OFFSET