[MIRROR] Fixes for Syndicate Forgotten Ship (#1025)

* Fixes for Syndicate Forgotten Ship (#53832)

* Fixes missing implant on Syndicate Ship Captain:
  Syndicate Ship Crew Members have their implants. There are 2 boxes of syndicate firing pins in captains locker, but captain can't use them. This change fixes that. Captain had implant initially, but it was removed accidentally in #50597

Fixes spare magazines spawned in lockers:
  Captain has 2 mags for APS instead of 9mm mags in their locker.
  Crewmembers have 9mm mags instead of 10mm mags.
  10mm ammoboxes replaced with 9mm.
  Why do we even have 10mm mags, if crew spawns with makarov and captain spawns with APS.

* Fixes for Syndicate Forgotten Ship

Co-authored-by: antropod <antropod@gmail.com>
This commit is contained in:
SkyratBot
2020-09-28 18:11:08 +02:00
committed by GitHub
co-authored by antropod
parent 29794a5595
commit e738ffa370
2 changed files with 8 additions and 7 deletions
@@ -460,7 +460,7 @@
/datum/outfit/syndicate_empty/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
l_pocket = /obj/item/ammo_box/magazine/m10mm
l_pocket = /obj/item/ammo_box/magazine/m9mm
r_pocket = /obj/item/kitchen/knife/combat/survival
belt = /obj/item/storage/belt/military
suit = /obj/item/clothing/suit/armor/vest
@@ -670,6 +670,7 @@
r_pocket = /obj/item/kitchen/knife/combat/survival
belt = /obj/item/storage/belt/military/assault
id = /obj/item/card/id/syndicate_command/captain_id
implants = list(/obj/item/implant/weapons_auth)
backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps)
/obj/effect/mob_spawn/human/beach/alive