mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into ReagentReactionRuntimeFix
Conflicts: code/modules/reagents/Chemistry-Reagents/Toxin-Reagents.dm icons/obj/assemblies/new_assemblies.dmi
This commit is contained in:
@@ -51,10 +51,12 @@
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//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/device/assembly/proc/pulsed(radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(wires & WIRE_RECEIVE)
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spawn(0)
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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spawn(0)
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activate()
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return 1
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@@ -0,0 +1,146 @@
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/obj/item/device/assembly/control
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name = "blast door controller"
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desc = "A small electronic device able to control a blast door remotely."
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icon_state = "control"
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origin_tech = "magnets=1;programming=2"
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attachable = 1
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var/id = null
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var/can_change_id = 0
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/obj/item/device/assembly/control/examine(mob/user)
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..()
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if(id)
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user << "It's channel ID is '[id]'."
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/obj/item/device/assembly/control/activate()
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cooldown = 1
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var/openclose
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for(var/obj/machinery/door/poddoor/M in machines)
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if(M.id == src.id)
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if(openclose == null)
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openclose = M.density
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spawn(0)
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if(M)
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if(openclose) M.open()
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else M.close()
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return
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sleep(10)
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cooldown = 0
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/obj/item/device/assembly/control/airlock
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name = "airlock controller"
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desc = "A small electronic device able to control an airlock remotely."
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id = "badmin" // Set it to null for MEGAFUN.
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var/specialfunctions = OPEN
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/*
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Bitflag, 1= open (OPEN)
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2= idscan (IDSCAN)
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4= bolts (BOLTS)
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8= shock (SHOCK)
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16= door safties (SAFE)
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*/
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/obj/item/device/assembly/control/airlock/activate()
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cooldown = 1
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for(var/obj/machinery/door/airlock/D in airlocks)
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if(D.id_tag == src.id)
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if(specialfunctions & OPEN)
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spawn(0)
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if(D)
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if(D.density) D.open()
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else D.close()
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return
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if(specialfunctions & IDSCAN)
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D.aiDisabledIdScanner = !D.aiDisabledIdScanner
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if(specialfunctions & BOLTS)
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if(!D.isWireCut(4) && D.hasPower())
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D.locked = !D.locked
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D.update_icon()
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if(specialfunctions & SHOCK)
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D.secondsElectrified = D.secondsElectrified ? 0 : -1
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if(specialfunctions & SAFE)
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D.safe = !D.safe
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sleep(10)
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cooldown = 0
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/obj/item/device/assembly/control/massdriver
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name = "mass driver controller"
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desc = "A small electronic device able to control a mass driver."
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/obj/item/device/assembly/control/massdriver/activate()
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cooldown = 1
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.open()
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return
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sleep(10)
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for(var/obj/machinery/mass_driver/M in machines)
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if(M.id == src.id)
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M.drive()
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sleep(60)
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.close()
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return
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sleep(10)
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cooldown = 0
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/obj/item/device/assembly/control/igniter
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name = "ignition controller"
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desc = "A remote controller for a mounted igniter."
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/obj/item/device/assembly/control/igniter/activate()
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cooldown = 1
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for(var/obj/machinery/sparker/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.ignite()
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for(var/obj/machinery/igniter/M in machines)
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if(M.id == src.id)
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M.use_power(50)
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M.on = !M.on
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M.icon_state = "igniter[M.on]"
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sleep(30)
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cooldown = 0
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/obj/item/device/assembly/control/flasher
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name = "flasher controller"
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desc = "A remote controller for a mounted flasher."
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/obj/item/device/assembly/control/flasher/activate()
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cooldown = 1
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for(var/obj/machinery/flasher/M in machines)
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if(M.id == src.id)
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spawn(0)
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M.flash()
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sleep(50)
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cooldown = 0
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/obj/item/device/assembly/control/crematorium
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name = "crematorium controller"
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desc = "An evil-looking remote controller for a crematorium."
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/obj/item/device/assembly/control/crematorium/activate()
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cooldown = 1
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for (var/obj/structure/bodycontainer/crematorium/C in crematoriums)
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if (C.id == id)
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C.cremate(usr)
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sleep(50)
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cooldown = 0
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@@ -0,0 +1,197 @@
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/obj/item/device/assembly/flash
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name = "flash"
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desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
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icon_state = "flash"
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item_state = "flashtool"
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throwforce = 0
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w_class = 1
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origin_tech = "magnets=2;combat=1"
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crit_fail = 0 //Is the flash burnt out?
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var/times_used = 0 //Number of times it's been used.
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/assembly/flash/update_icon(var/flash = 0)
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overlays.Cut()
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attached_overlays = list()
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if(crit_fail)
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overlays += "flashburnt"
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attached_overlays += "flashburnt"
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if(flash)
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overlays += "flash-f"
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attached_overlays += "flash-f"
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spawn(5)
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update_icon()
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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/obj/item/device/assembly/flash/activate()
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if(!try_use_flash())
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return 0
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var/turf/T = get_turf(src)
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T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in viewers(3, null))
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flash_carbon(M, null, 2, 0)
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/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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crit_fail = 1
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update_icon()
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var/turf/T = get_turf(src)
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T.visible_message("The [src.name] burns out!")
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/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
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if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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return 0
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var/deciseconds_passed = world.time - last_used
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for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
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times_used--
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last_used = world.time
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times_used = max(0, times_used) //sanity
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return 1
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/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
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flash_recharge(10)
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if(crit_fail)
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return 0
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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times_used++
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if(user && !clown_check(user))
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return 0
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return 1
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 5, targeted = 1)
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add_logs(user, M, "flashed", src)
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if(user && targeted)
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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if(M.flash_eyes(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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M.Stun(1)
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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user << "<span class='danger'>You blind [M] with the flash!</span>"
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M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shields your eyes!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
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M << "<span class='danger'>[user] fails to blind you with the flash!</span>"
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else
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if(M.flash_eyes())
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M.confused += power
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/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
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if(!try_use_flash(user))
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return 0
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if(iscarbon(M))
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flash_carbon(M, user, 5, 1)
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return 1
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else if(issilicon(M))
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add_logs(user, M, "flashed", src)
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update_icon(1)
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M.Weaken(rand(5,10))
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user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with the flash!</span>", "<span class='danger'>You overload [M]'s sensors with the flash!</span>")
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return 1
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
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/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
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if(holder)
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return 0
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if(!try_use_flash(user))
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return 0
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user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
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for(var/mob/living/carbon/M in oviewers(3, null))
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flash_carbon(M, user, 1, 0)
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/obj/item/device/assembly/flash/emp_act(severity)
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if(!try_use_flash())
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return 0
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for(var/mob/living/carbon/M in viewers(3, null))
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flash_carbon(M, null, 10, 0)
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burn_out()
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..()
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/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/M, mob/user)
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if(ishuman(M) && ishuman(user) && M.stat != DEAD)
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if(user.mind && (user.mind in ticker.mode.head_revolutionaries))
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if(M.client)
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if(M.stat == CONSCIOUS)
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M.mind_initialize() //give them a mind datum if they don't have one.
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var/resisted
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if(!isloyal(M))
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if(user.mind in ticker.mode.head_revolutionaries)
|
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if(ticker.mode.add_revolutionary(M.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
resisted = 1
|
||||
else
|
||||
resisted = 1
|
||||
|
||||
if(resisted)
|
||||
user << "<span class='warning'>This mind seems resistant to the flash!</span>"
|
||||
else
|
||||
user << "<span class='warning'>They must be conscious before you can convert them!</span>"
|
||||
else
|
||||
user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/proc/cyborg_flash_animation(mob/living/user)
|
||||
var/atom/movable/overlay/animation = new(user.loc)
|
||||
animation.layer = user.layer + 1
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = user
|
||||
flick("blspell", animation)
|
||||
sleep(5)
|
||||
qdel(animation)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
@@ -0,0 +1,105 @@
|
||||
/obj/item/device/assembly/health
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
attachable = 1
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/health_scan
|
||||
var/alarm_health = 0
|
||||
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
toggle_scan()
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/health/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured && scanning)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
scanning = 0
|
||||
SSobj.processing.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/health/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(alarm_health == 0)
|
||||
alarm_health = -90
|
||||
user.show_message("You toggle [src] to \"detect death\" mode.")
|
||||
else
|
||||
alarm_health = 0
|
||||
user.show_message("You toggle [src] to \"detect critical state\" mode.")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/health/process()
|
||||
if(!scanning || !secured)
|
||||
return
|
||||
|
||||
var/atom/A = src
|
||||
if(connected && connected.holder)
|
||||
A = connected.holder
|
||||
|
||||
for(A, A && !ismob(A), A=A.loc);
|
||||
// like get_turf(), but for mobs.
|
||||
var/mob/living/M = A
|
||||
|
||||
if(M)
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/proc/toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
if(scanning)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
SSobj.processing.Remove(src)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/dat = text("<TT><B>Health Sensor</B> <A href='?src=\ref[src];scanning=1'>[scanning?"On":"Off"]</A>")
|
||||
if(scanning && health_scan)
|
||||
dat += "<BR>Health: [health_scan]"
|
||||
user << browse(dat, "window=hscan")
|
||||
onclose(user, "hscan")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/Topic(href, href_list)
|
||||
..()
|
||||
if(!ismob(usr))
|
||||
return
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
if(!user.canUseTopic(user))
|
||||
usr << browse(null, "window=hscan")
|
||||
onclose(usr, "hscan")
|
||||
return
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=hscan")
|
||||
return
|
||||
|
||||
attack_self(user)
|
||||
return
|
||||
@@ -21,7 +21,7 @@
|
||||
attach(A2,user)
|
||||
name = "[A.name]-[A2.name] assembly"
|
||||
update_icon()
|
||||
feedback_add_details("assembly_made","[type]")
|
||||
feedback_add_details("assembly_made","[A.name]-[A2.name]")
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
|
||||
if(!A.remove_item_from_storage(src))
|
||||
@@ -41,10 +41,17 @@
|
||||
overlays += "[a_left.icon_state]_left"
|
||||
for(var/O in a_left.attached_overlays)
|
||||
overlays += "[O]_l"
|
||||
|
||||
if(a_right)
|
||||
src.overlays += "[a_right.icon_state]_right"
|
||||
var/list/images = list()
|
||||
images += image(icon, icon_state = "[a_right.icon_state]_left")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
overlays += "[O]_r"
|
||||
images += image(icon, icon_state = "[O]_l")
|
||||
var/matrix = matrix(-1, 0, 0, 0, 1, 0)
|
||||
for(var/image/I in images)
|
||||
I.transform = matrix
|
||||
overlays += I
|
||||
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
sparks.set_up(2, 0, src)
|
||||
sparks.attach(src)
|
||||
|
||||
/obj/item/device/assembly/igniter/Destroy()
|
||||
qdel(sparks)
|
||||
sparks = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
@@ -223,4 +223,4 @@
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
..()
|
||||
return ..()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "combat=1"
|
||||
attachable = 1
|
||||
var/armed = 0
|
||||
|
||||
|
||||
|
||||
@@ -11,8 +11,7 @@
|
||||
/obj/item/assembly/shock_kit/Destroy()
|
||||
qdel(part1)
|
||||
qdel(part2)
|
||||
..()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src,frequency)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(cooldown > 0) return 0
|
||||
|
||||
Reference in New Issue
Block a user