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fixes modsuit icons (#71998)
## About The Pull Request #71908 this pr breaks modsuit icons before the first time they seal by making the icon state be skin-standard-part this fixes that by making them use base_icon_state instead of initial, and also puts that in other places to reduce hardcoded stuff ## Why It's Good For The Game le bug is le fix ## Changelog 🆑 fix: fixes modsuit icons /🆑
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@@ -191,6 +191,7 @@
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///Seals or unseals the given part
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/obj/item/mod/control/proc/seal_part(obj/item/clothing/part, seal)
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if(seal)
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part.icon_state = "[skin]-[part.base_icon_state]-sealed"
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part.clothing_flags |= part.visor_flags
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part.flags_inv |= part.visor_flags_inv
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part.flags_cover |= part.visor_flags_cover
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@@ -198,6 +199,7 @@
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part.cold_protection = initial(part.cold_protection)
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part.alternate_worn_layer = null
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else
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part.icon_state = "[skin]-[part.base_icon_state]"
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part.flags_cover &= ~part.visor_flags_cover
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part.flags_inv &= ~part.visor_flags_inv
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part.clothing_flags &= ~part.visor_flags
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@@ -205,17 +207,13 @@
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part.cold_protection = NONE
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part.alternate_worn_layer = mod_parts[part]
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if(part == boots)
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boots.icon_state = "[skin]-boots[seal ? "-sealed" : ""]"
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wearer.update_worn_shoes()
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if(part == gauntlets)
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gauntlets.icon_state = "[skin]-gauntlets[seal ? "-sealed" : ""]"
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wearer.update_worn_gloves()
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if(part == chestplate)
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chestplate.icon_state = "[skin]-chestplate[seal ? "-sealed" : ""]"
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wearer.update_worn_oversuit()
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wearer.update_worn_undersuit()
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if(part == helmet)
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helmet.icon_state = "[skin]-helmet[seal ? "-sealed" : ""]"
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wearer.update_worn_head()
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wearer.update_worn_mask()
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wearer.update_worn_glasses()
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@@ -3,6 +3,7 @@
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desc = "A helmet for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "standard-helmet"
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base_icon_state = "helmet"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HEAD
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@@ -15,13 +16,14 @@
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desc = "A chestplate for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "standard-chestplate"
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base_icon_state = "chestplate"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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blood_overlay_type = "armor"
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allowed = list(
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/obj/item/tank/internals,
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/obj/item/flashlight,
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/obj/item/tank/jetpack/oxygen/captain,
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)
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)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = CHEST|GROIN
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heat_protection = CHEST|GROIN
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@@ -33,6 +35,7 @@
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desc = "A pair of gauntlets for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "standard-gauntlets"
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base_icon_state = "gauntlets"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HANDS|ARMS
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@@ -45,6 +48,7 @@
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desc = "A pair of boots for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "standard-boots"
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base_icon_state = "boots"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = FEET|LEGS
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@@ -8,8 +8,9 @@
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "control"
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icon_state = "standard-control"
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inhand_icon_state = "mod_control"
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base_icon_state = "control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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strip_delay = 10 SECONDS
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@@ -441,7 +442,7 @@
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. += module_icons
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/obj/item/mod/control/update_icon_state()
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icon_state = "[skin]-control[active ? "-sealed" : ""]"
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icon_state = "[skin]-[base_icon_state][active ? "-sealed" : ""]"
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return ..()
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/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
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@@ -632,7 +633,7 @@
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for(var/obj/item/part as anything in skin_updating)
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part.icon = used_skin[MOD_ICON_OVERRIDE] || 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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part.worn_icon = used_skin[MOD_WORN_ICON_OVERRIDE] || 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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part.icon_state = "[skin]-[initial(part.icon_state)]"
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part.icon_state = "[skin]-[part.base_icon_state]"
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for(var/obj/item/clothing/part as anything in mod_parts)
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var/used_category
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if(part == helmet)
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