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[MIRROR] Cuts the number of apply_damage copypaste procs from 3(.5) to 1, fixing a few bugs along the way [MDB IGNORE] (#24619)
* Cuts the number of `apply_damage` copypaste procs from 3(.5) to 1, fixing a few bugs along the way * Update _species.dm * Update damage_procs.dm * Modular adjustments * Update mutant_species.dm * Update mutant_species.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -141,7 +141,7 @@
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return COMPONENT_CLEANED
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/// When you take brute damage, schedule an explosion
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/datum/status_effect/stacking/brimdust_coating/proc/on_take_damage(datum/source, damage, damagetype)
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/datum/status_effect/stacking/brimdust_coating/proc/on_take_damage(datum/source, damage, damagetype, ...)
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SIGNAL_HANDLER
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if(damagetype != BRUTE)
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return
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