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Resolves #6923 - Mistake made during merging meant that some gamemode objectives were using hardcoded area-type-lists for checking objective completion. (This is why allow/disallow lists are dumb)
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@@ -347,8 +347,7 @@ var/datum/subsystem/ticker/ticker
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if(Player.stat != DEAD && !isbrain(Player))
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num_survivors++
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if(station_evacuated) //If the shuttle has already left the station
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var/turf/playerTurf = get_turf(Player)
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if(!playerTurf || playerTurf.z != ZLEVEL_CENTCOM)
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if(!Player.onCentcom())
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Player << "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>"
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else
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num_escapees++
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