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Update outfit_sanity.dm (#63428)
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@@ -2,7 +2,7 @@
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H.equip_to_slot_or_del(new outfit.##outfit_key(H), ##slot_name, TRUE); \
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/* We don't check the result of equip_to_slot_or_del because it returns false for random jumpsuits, as they delete themselves on init */ \
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if (!H.get_item_by_slot(##slot_name)) { \
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Fail("[outfit.name]'s [#outfit_key] is invalid!"); \
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Fail("[outfit.name]'s [#outfit_key] is invalid! Could not equip a [outfit.##outfit_key] into that slot."); \
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} \
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}
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