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Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall Players can now safely build on top of shuttle turfs Fixes #1711 Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm The turf pathings are still in need of a deeper organization, but this is at least a start
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@@ -286,7 +286,7 @@
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else
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unEquip(I,TRUE)
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update_hands = 1
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/mob/living/carbon/human/interactive/proc/targetRange(var/towhere)
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return get_dist(get_turf(towhere), get_turf(src))
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@@ -473,7 +473,7 @@
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/mob/living/carbon/human/interactive/proc/target_filter(var/target)
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var/list/L = target
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for(var/atom/A in target)
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if(istype(A,/area) || istype(A,/turf/unsimulated) || istype(A,/turf/space))
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if(istype(A,/area) || istype(A,/turf/space))
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L -= A
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return L
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