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The Glitterening (#92226)
## About The Pull Request Adds a number of new capabilities to glitter. - It can be any colour. <img width="657" height="398" alt="image" src="https://github.com/user-attachments/assets/60e80c04-8eee-470c-8953-47f6eda9f83e" /> - It can be made in chemistry and dyed by combining it with acetone and other reagents to give it the average colour of the non-glitter, not-acetone reagents. - Multiple colours can be mixed into one reagent datum, randomly depositing a colour from those in the datum on the floor. <img width="554" height="507" alt="image" src="https://github.com/user-attachments/assets/9cc7d1d5-9bec-4b28-af06-310ffb24de49" /> - Anyone with glitter reagent in them will cough glitter onto the floor - Glittery crates will leave a trail of appropriately coloured glitter when moved <img width="960" height="259" alt="image" src="https://github.com/user-attachments/assets/71cc1176-23f9-4ae7-b500-1744b752c014" /> Resprited glitter to support these changes and make it not look like gas (or ass). ## Why It's Good For The Game It looks cool and raises the bar for chemists maximally pissing off the janitor as they fill a room with multicoloured glitter and all the occupants run off to cough more up all over the surrounding area. ## Changelog 🆑 add: Glitter can now be made from plastic polymers and aluminium. add: Plastic polymer can be made at any temperature, and then heated to produce sheets. add: Glitter can now be made any colour, mix 10 units each of glitter and acetone to change its colour to that of the other reagents in the beaker. add: Mixing different colours of glitter will cause a random selection of those colours to appear on the floor when released. add: Being exposed to glitter in reagent form causes you to cough up more glitter onto the floor add: Dragging glittery crates will now spread a trail of glitter and angry janitors behind them. image: Added new glitter sprites (that don't look like gasses) /🆑
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@@ -478,14 +478,26 @@
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/obj/structure/closet/crate/add_to_roundstart_list()
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return
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/obj/structure/closet/crate/pink
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/obj/structure/closet/crate/glitter
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name = "pink crate"
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desc = "A glittery pink crate."
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icon_state = "pink"
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base_icon_state = "pink"
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var/glitter_prob = 25
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var/glitter_color = "#ff8080"
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/obj/structure/closet/crate/lavender
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/obj/structure/closet/crate/glitter/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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var/turf/old_turf = get_turf(old_loc)
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if(!old_turf)
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return
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if(prob(glitter_prob))
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old_turf.spawn_glitter(list("[glitter_color]" = 100))
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/obj/structure/closet/crate/glitter/lavender
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name = "lavender crate"
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desc = "A glittery purple... no, lavender crate."
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icon_state = "lavender"
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base_icon_state = "lavender"
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glitter_color = "#db80ff"
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