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fix bileworm ai going insane after eating someone (#80954)
## About The Pull Request bileworms will no longer infintely try to eat what they already ate ## Why It's Good For The Game fixes #80948 ## Changelog 🆑 fix: fix bileworm ai going insane after eating someone /🆑
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@@ -22,11 +22,16 @@
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//because one ability is always INFINITY cooldown, this actually works to check which ability should be used
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//sometimes it will try to spew bile on infinity cooldown, but that's okay because as soon as resurface is ready it will attempt that
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if(!QDELETED(resurface) && resurface.next_use_time <= world.time)
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if(resurface?.IsAvailable())
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controller.queue_behavior(/datum/ai_behavior/targeted_mob_ability/and_plan_execute, BB_BILEWORM_RESURFACE, BB_BASIC_MOB_CURRENT_TARGET)
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else
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return SUBTREE_RETURN_FINISH_PLANNING
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var/datum/action/cooldown/mob_cooldown/bile = controller.blackboard[BB_BILEWORM_SPEW_BILE]
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if(bile?.IsAvailable())
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controller.queue_behavior(/datum/ai_behavior/targeted_mob_ability/and_plan_execute, BB_BILEWORM_SPEW_BILE, BB_BASIC_MOB_CURRENT_TARGET)
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return SUBTREE_RETURN_FINISH_PLANNING //focus on the fight
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return SUBTREE_RETURN_FINISH_PLANNING //focus on the fight
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/datum/ai_planning_subtree/bileworm_execute
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@@ -35,9 +40,15 @@
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var/atom/movable/target = controller.blackboard[BB_BASIC_MOB_EXECUTION_TARGET]
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if(QDELETED(target) || !isliving(target))
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return
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var/datum/action/cooldown/mob_cooldown/devour = controller.blackboard[BB_BILEWORM_DEVOUR]
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if(!(devour?.IsAvailable()))
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return
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var/mob/living/living_target = target
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if(living_target.stat < UNCONSCIOUS)
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return
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controller.queue_behavior(/datum/ai_behavior/targeted_mob_ability, BB_BILEWORM_DEVOUR, BB_BASIC_MOB_EXECUTION_TARGET)
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controller.queue_behavior(/datum/ai_behavior/targeted_mob_ability/and_clear_target, BB_BILEWORM_DEVOUR, BB_BASIC_MOB_EXECUTION_TARGET)
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return SUBTREE_RETURN_FINISH_PLANNING //focus on devouring this fool
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