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reorganizing stray objs in /defines
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/*Completely generic structures for use by mappers to create fake objects, i.e. display rooms*/
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/obj/structure/showcase
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name = "showcase"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "showcase_1"
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desc = "A stand with the empty body of a cyborg bolted to it."
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density = 1
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anchored = 1
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/obj/structure/showcase/fakeid
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name = "\improper Centcom identification console"
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desc = "You can use this to change ID's."
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icon = 'icons/obj/computer.dmi'
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icon_state = "id"
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/obj/structure/showcase/fakesec
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name = "\improper Centcom security records"
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desc = "Used to view and edit personnel's security records"
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icon = 'icons/obj/computer.dmi'
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icon_state = "security"
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