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Changed various instances of range() and orange() to ultra_range().
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@@ -399,7 +399,7 @@ var/global/list/rockTurfEdgeCache
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if(prob(30))
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if(istype(loc, /area/mine/explored))
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return
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for(var/atom/A in range(15,T))//Lowers chance of mob clumps
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for(var/atom/A in ultra_range(15,T))//Lowers chance of mob clumps
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if(istype(A, /mob/living/simple_animal/hostile/asteroid))
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return
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var/randumb = pickweight(mob_spawn_list)
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