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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
Changed various instances of range() and orange() to ultra_range().
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@@ -395,17 +395,17 @@
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doing |= TRAVEL
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if(nearby.len > 4)
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//i'm crowded, time to leave
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TARGET = pick(target_filter(orange(MAX_RANGE_FIND,src)))
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TARGET = pick(target_filter(ultra_range(MAX_RANGE_FIND,src,1)))
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else if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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//chance to chase an item
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TARGET = locate(/obj/item) in orange(MIN_RANGE_FIND,src)
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TARGET = locate(/obj/item) in ultra_range(MIN_RANGE_FIND,src,1)
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else if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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//chance to leave
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TARGET = locate(/obj/machinery/door) in orange(MIN_RANGE_FIND,src) // this is a sort of fix for the current pathing.
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TARGET = locate(/obj/machinery/door) in ultra_range(MIN_RANGE_FIND,src,1) // this is a sort of fix for the current pathing.
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else
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//else, target whatever, or go to our department
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if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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TARGET = pick(target_filter(orange(MIN_RANGE_FIND,src)))
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TARGET = pick(target_filter(ultra_range(MIN_RANGE_FIND,src,1)))
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else
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TARGET = pick(get_area_turfs(job2area(myjob)))
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tryWalk(TARGET)
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@@ -86,7 +86,7 @@ Sorry Giacom. Please don't be mad :(
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//BubbleWrap: Should stop you pushing a restrained person out of the way
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if(istype(M, /mob/living))
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for(var/mob/MM in range(M, 1))
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for(var/mob/MM in range(1,M))
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if( ((MM.pulling == M && ( M.restrained() && !( MM.restrained() ) && MM.stat == CONSCIOUS)) || locate(/obj/item/weapon/grab, M.grabbed_by.len)) )
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if ( !(world.time % 5) )
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src << "<span class='warning'>[M] is restrained, you cannot push past.</span>"
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@@ -517,7 +517,7 @@ Sorry Giacom. Please don't be mad :(
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var/cuff_dragged = 0
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if (restrained())
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for(var/mob/living/M in range(src, 1))
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for(var/mob/living/M in range(1, src))
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if (M.pulling == src && !M.incapacitated())
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cuff_dragged = 1
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if (!cuff_dragged && pulling && !throwing && (get_dist(src, pulling) <= 1 || pulling.loc == loc))
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@@ -140,7 +140,7 @@
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src.y = y
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src.z = z
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for(var/obj/machinery/camera/c in range(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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for(var/obj/machinery/camera/c in ultra_range(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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if(c.can_use())
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cameras += c
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@@ -83,7 +83,7 @@
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//1% chance to skitter madly away
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if(!busy && prob(1))
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stop_automated_movement = 1
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Goto(pick(orange(20, src)), move_to_delay)
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Goto(pick(ultra_range(20, src, 1)), move_to_delay)
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spawn(50)
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stop_automated_movement = 0
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walk(src,0)
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@@ -147,7 +147,7 @@
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move_delay += T.slowdown
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if(mob.restrained()) //Why being pulled while cuffed prevents you from moving
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for(var/mob/M in range(mob, 1))
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for(var/mob/M in range(1, mob))
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if(M.pulling == mob)
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if(!M.incapacitated() && mob.Adjacent(M))
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src << "<span class='warning'>You're restrained! You can't move!</span>"
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