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Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
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@@ -1597,11 +1597,13 @@
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var/mob/living/L = M
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var/status
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switch (M.stat)
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if (0)
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if(CONSCIOUS)
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status = "Alive"
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if (1)
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status = "<font color='orange'><b>Unconscious</b></font>"
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if (2)
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if(SOFT_CRIT)
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status = "<font color='orange'><b>Dying</b></font>"
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if(UNCONSCIOUS)
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status = "<font color='orange'><b>[L.InCritical() ? "Unconscious and Dying" : "Unconscious"]</b></font>"
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if(DEAD)
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status = "<font color='red'><b>Dead</b></font>"
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health_description = "Status = [status]"
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health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()] - Stamina: [L.getStaminaLoss()]"
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