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Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
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@@ -10,7 +10,7 @@
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message_admins("[key_name_admin(user, 1)] summoned [summon_type ? "magic" : "guns"]!")
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log_game("[key_name(user)] summoned [summon_type ? "magic" : "guns"]!")
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H.stat == 2 || !(H.client)) continue
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if(H.stat == DEAD || !(H.client)) continue
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if(H.mind)
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if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice" || H.mind.special_role == "survivalist") continue
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if(prob(survivor_probability) && !(H.mind in SSticker.mode.traitors))
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