Soft crit, except not terrible (#30262)

* Soft crit, except a little bit harder.

* tweak

* 👌

* why was this even in here

* no radios in critical

* fix that too

* keep to original logic

* not very smart, really

* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui

* blood trail

* can't do blood trails

* how does this even work

* harsher slowdown and more obscured vision

* it really puts it into perspective; you're fucking dying.

* stat_attack

* stop fuckin whispering into radios or whatever it is you're doing

* more fixes

* fix

* fix

* fix the radio shit

* bikeshed?
This commit is contained in:
Joan Lung
2017-09-04 18:58:34 -05:00
committed by KorPhaeron
parent 5df180dec4
commit e83d72219d
59 changed files with 296 additions and 240 deletions
@@ -10,7 +10,7 @@
message_admins("[key_name_admin(user, 1)] summoned [summon_type ? "magic" : "guns"]!")
log_game("[key_name(user)] summoned [summon_type ? "magic" : "guns"]!")
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == 2 || !(H.client)) continue
if(H.stat == DEAD || !(H.client)) continue
if(H.mind)
if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice" || H.mind.special_role == "survivalist") continue
if(prob(survivor_probability) && !(H.mind in SSticker.mode.traitors))