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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
praise the good lord, for the game finally compiles
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@@ -76,7 +76,7 @@
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continue
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if(platingRequired)
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if(istype(B, /turf/space))
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if(istype(B, /turf/open/space))
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continue
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var/old_dir1 = T.dir
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@@ -101,7 +101,9 @@
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var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")
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for(var/V in T.vars - forbidden_vars)
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if(V == "air")
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X.air.copy_from(T.air)
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var/turf/open/O1 = X
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var/turf/open/O2 = T
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O1.air.copy_from(O2.air)
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continue
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X.vars[V] = T.vars[V]
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toupdate += X
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@@ -143,7 +143,7 @@
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/obj/machinery/computer/holodeck/proc/floorcheck()
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for(var/turf/T in linked)
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if(!T.intact || istype(T,/turf/space))
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if(!T.intact || istype(T,/turf/open/space))
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return 0
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return 1
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@@ -66,7 +66,7 @@
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/turf/open/floor/holofloor/carpet
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name = "Carpet"
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desc = "Electrically inviting."
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icon = 'icons/turf/open/floors/carpet.dmi'
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icon = 'icons/turf/floors/carpet.dmi'
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icon_state = "carpet"
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floor_tile = /obj/item/stack/tile/carpet
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broken_states = list("damaged")
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