praise the good lord, for the game finally compiles

This commit is contained in:
duncathan
2016-03-29 19:04:37 -06:00
parent 3f1375ba39
commit e86cf0f280
195 changed files with 10565 additions and 10467 deletions
+4 -4
View File
@@ -287,7 +287,7 @@
lighting_object = locate() in src
init_lighting()
for(var/turf/space/S in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
for(var/turf/open/space/S in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
S.update_starlight()
/turf/proc/update_lumcount(amount)
@@ -296,12 +296,12 @@
SSlighting.changed_turfs += src
lighting_changed = 1
/turf/space/update_lumcount(amount) //Keep track in case the turf becomes a floor at some point, but don't process.
/turf/open/space/update_lumcount(amount) //Keep track in case the turf becomes a floor at some point, but don't process.
lighting_lumcount += amount
/turf/proc/init_lighting()
var/area/A = loc
if(!IS_DYNAMIC_LIGHTING(A) || istype(src, /turf/space))
if(!IS_DYNAMIC_LIGHTING(A) || istype(src, /turf/open/space))
lighting_changed = 0
if(lighting_object)
lighting_object.alpha = 0
@@ -311,7 +311,7 @@
lighting_object = new (src)
redraw_lighting(1)
/turf/space/init_lighting()
/turf/open/space/init_lighting()
. = ..()
if(config.starlight)
update_starlight()