Tgui error reporting, Keyboard passthrough, RPD, NtOS, Power Monitor (#47749)

* Improve tgui fatal error reporting

* Keyboard passthrough in tgui

* New Rapid Pipe Dispenser interface

* Update README with new components

* Release held keys when browser window loses focus

* Power Monitor Interface, NtOS theme and core components

* Yet another CSS rework

* Fix Table, Chart stubs for IE8

* NtOS Main interface

* Supermatter Monitor interface

* Tweak NT color, color + sort gas bars
This commit is contained in:
Aleksej Komarov
2019-11-16 04:02:33 -08:00
committed by Rob Bailey
parent 4b91651f9e
commit e87b6c6701
87 changed files with 2184 additions and 502 deletions
@@ -16,9 +16,9 @@
var/network_destination = null // Optional string that describes what NTNet server/system this program connects to. Used in default logging.
var/available_on_ntnet = 1 // Whether the program can be downloaded from NTNet. Set to 0 to disable.
var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/tgui_id // ID of TG UI interface
var/ui_style // ID of custom TG UI style (optional)
var/ui_x = 575 // Default size of TG UI window, in pixels
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
var/ui_x = 575 // Default size of TGUI window, in pixels
var/ui_y = 700
var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
@@ -12,8 +12,9 @@
network_destination = "power monitoring system"
size = 9
tgui_id = "ntos_power_monitor"
ui_x = 1200
ui_y = 1000
ui_style = "ntos"
ui_x = 550
ui_y = 700
var/has_alert = 0
var/obj/structure/cable/attached_wire
@@ -9,8 +9,9 @@
network_destination = "supermatter monitoring system"
size = 5
tgui_id = "ntos_supermatter_monitor"
ui_style = "ntos"
ui_x = 600
ui_y = 400
ui_y = 350
var/last_status = SUPERMATTER_INACTIVE
var/list/supermatters
var/obj/machinery/power/supermatter_crystal/active // Currently selected supermatter crystal.