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Slime Mutation Changes +new reactions
Slime mutation chance starts at a flat 27% Slime mutation chance is now hereditary, with the new baby slimes inheriting the mutation chance of the parent (with a variation of -5 to +5). This allows you to cultivate slimes that are more likely to mutate over time rather than praying to the RNG forever. Plasma no longer causes slimes to have a higher mutation chance, and epinephrine no longer lowers mutation chance. Red slime extract+plasma now gives a potion that increases mutation chace Blue slime extract+blood now gives a potion that lowers mutation chance. The numbers might need tweaking if this makes xenobio too fast, but right now it is often frustrating and slow. It is more reliable and faster to build a mech than breed slimes given the current mutation system.
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@@ -147,7 +147,7 @@
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temp_change = (temperature - current)
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return temp_change
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/mob/living/simple_animal/slime/handle_chemicals_in_body()
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/*/mob/living/simple_animal/slime/handle_chemicals_in_body()
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if(reagents)
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reagents.metabolize(src)
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@@ -159,7 +159,7 @@
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mutation_chance = max(mutation_chance - 5,0) //Prevents muation chance going <0%
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reagents.remove_reagent("epinephrine", 5)
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updatehealth()
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*/
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/mob/living/simple_animal/slime/handle_regular_status_updates()
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if(..())
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@@ -191,6 +191,7 @@
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if(i != 1) step_away(M,src)
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M.Friends = Friends.Copy()
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babies += M
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M.mutation_chance = mutation_chance+(rand(-5,5))
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feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]")
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var/mob/living/simple_animal/slime/new_slime = pick(babies)
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@@ -40,7 +40,7 @@
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status_flags = CANPARALYSE|CANPUSH
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var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside
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var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35
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var/mutation_chance = 27 // Chance of mutating, should be between 25 and 35
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var/powerlevel = 0 // 1-10 controls how much electricity they are generating
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var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
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@@ -61,6 +61,7 @@
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var/list/speech_buffer = list() // Last phrase said near it and person who said it
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var/mood = "" // To show its face
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var/mutator_used = 0 //So you can't shove a dozen mutators into a single slime
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///////////TIME FOR SUBSPECIES
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@@ -80,7 +81,6 @@
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icon_dead = "[icon_state] dead"
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real_name = name
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slime_mutation = mutation_table(colour)
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mutation_chance = rand(25, 35)
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var/sanitizedcolour = replacetext(colour, " ", "")
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coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
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..()
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