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[MIRROR] Fixes deaf mobs seeing PDA ringtones when they receive a message [MDB IGNORE] (#18266)
* Fixes deaf mobs seeing PDA ringtones when they receive a message (#72084) Deaf mobs will no longer see PDA ringtones when a PDA receives a message. * Fixes deaf mobs seeing PDA ringtones when they receive a message Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
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@@ -510,14 +510,14 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
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return FALSE
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playsound(src, sound, 50, TRUE)
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visible_message(span_notice("[icon2html(src)] [span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]")]"))
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loc.visible_message(span_notice("[icon2html(src)] [span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]")]"))
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/obj/item/modular_computer/proc/ring(ringtone) // bring bring
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if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
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playsound(src, pick('sound/machines/twobeep_voice1.ogg', 'sound/machines/twobeep_voice2.ogg'), 50, TRUE)
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else
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playsound(src, 'sound/machines/twobeep_high.ogg', 50, TRUE)
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visible_message("*[ringtone]*")
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audible_message("*[ringtone]*")
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/obj/item/modular_computer/proc/send_sound()
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playsound(src, 'sound/machines/terminal_success.ogg', 15, TRUE)
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