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Fixes not getting the hit message and sound (and logging) when the item embeds itself in a human.
Throwing a big item at an alien no longer pushes it. If the item embeds itself in you, it doesn't push you. Fixes an old argument in item/throw_impact() that I forgot to remove. Rename the skip argument of hitby() to skipcatch (more explicit).
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@@ -476,7 +476,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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return A.hitby(src,thrownby, 0, itempush)
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return A.hitby(src, 0, itempush)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1)
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thrownby = thrower
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