diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index 892bd547dc3..8bb92d6e51e 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -142,7 +142,7 @@ metal = metaltype /datum/effect/effect/system/foam_spread/start() - var/obj/effect/effect/foam/foundfoam = locate() + var/obj/effect/effect/foam/foundfoam = locate() in location if(foundfoam)//If there was already foam where we start, we add our foaminess to it. foundfoam.amount += amount else