From e95fbc547c6ac6ed22f4a1a7448907a1022a7afd Mon Sep 17 00:00:00 2001 From: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Date: Mon, 13 Oct 2025 13:47:19 -0500 Subject: [PATCH] ghost basic mobs use natural hair colors (#93437) ## About The Pull Request image ## Why It's Good For The Game I have no whimsy and am repulsed by the funny colors (standardization for how the rest of human hair color selections is done.) ## Changelog :cl: fix: ghost basic mobs use natural hair colors /:cl: --- code/modules/mob/living/basic/space_fauna/ghost.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/space_fauna/ghost.dm b/code/modules/mob/living/basic/space_fauna/ghost.dm index 8d417ccae7c..cfdf6840ff2 100644 --- a/code/modules/mob/living/basic/space_fauna/ghost.dm +++ b/code/modules/mob/living/basic/space_fauna/ghost.dm @@ -65,7 +65,7 @@ /mob/living/basic/ghost/proc/give_identity() if(random_identity) ghost_hairstyle = random_hairstyle() //This only gives us the hairstyle name, not the icon_state (which we need). - ghost_hair_color = "#[random_color()]" + ghost_hair_color = random_hair_color() if(prob(50)) //Only a chance at also getting facial hair ghost_facial_hairstyle = random_facial_hairstyle()