[MIRROR] Clarifies that TRAC bullets are not teleporter compatible [MDB IGNORE] (#19116)

* Clarifies that TRAC bullets are not teleporter compatible (#73141)

## About The Pull Request

The detective's TRAC bullets embeds tracking implants into people. This
implants works similarly to the injectable tracking implant, such as
with the Prisoner Console or the Bluespace Locator. However, it has
`allow_teleport` set to false, preventing it from being used on the
teleporter. This has not been communicated in game, unless if you take
out the implant from whoever you shot, and stuck it inside the implanter
pad to read its in detail description.

This PR updates the ammo box and the design datum's description, to make
this clearer.

## Why It's Good For The Game

Closes #73121 , if a future detective examines the box, they will know
not to walk into the teleporter room to set up an ambush.

## Changelog

🆑
spellcheck: Clarifies that TRAC bullets are not teleporter compatible
/🆑

* Clarifies that TRAC bullets are not teleporter compatible

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Co-authored-by: Profakos <profakos@gmail.com>
This commit is contained in:
SkyratBot
2023-02-02 16:14:00 +00:00
committed by GitHub
co-authored by Profakos
parent ae3d870e1f
commit e964d26445
2 changed files with 2 additions and 2 deletions
@@ -23,7 +23,7 @@
/obj/item/ammo_box/c38/trac
name = "speed loader (.38 TRAC)"
desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body."
desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body. The implant's signal is incompatible with teleporters."
ammo_type = /obj/item/ammo_casing/c38/trac
/obj/item/ammo_box/c38/match