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Bane refactor (now uses damage multipliers) (#96003)
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@@ -172,11 +172,8 @@
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/obj/item/scythe/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 9 SECONDS, \
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effectiveness = 105, \
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)
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AddElement(/datum/element/bane, mob_biotypes = MOB_PLANT, damage_multiplier = 0.5, requires_combat_mode = FALSE)
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AddComponent(/datum/component/butchering, speed = 9 SECONDS, effectiveness = 105)
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AddComponent(/datum/component/bane, affected_biotypes = MOB_PLANT, damage_multiplier = 1.5)
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/obj/item/scythe/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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