Bane refactor (now uses damage multipliers) (#96003)

This commit is contained in:
MrMelbert
2026-05-15 20:41:29 -05:00
committed by GitHub
parent 15f771dd11
commit ea0859d5fe
26 changed files with 287 additions and 203 deletions
@@ -34,7 +34,7 @@
register_context()
AddComponent(/datum/component/two_handed, require_twohands = TRUE, force_unwielded = 0, force_wielded = 5) //Heavy as all hell, it's a boulder, dude.
AddComponent(/datum/component/sisyphus_awarder)
AddElement(/datum/element/bane, mob_biotypes = MOB_SPECIAL, added_damage = 20, requires_combat_mode = FALSE)
AddComponent(/datum/component/bane, affected_biotypes = MOB_SPECIAL, added_damage = 20)
/obj/item/boulder/Destroy(force)
SSore_generation.available_boulders -= src
@@ -185,7 +185,7 @@
/obj/item/shovel/serrated/Initialize(mapload)
. = ..()
AddElement(/datum/element/bane, mob_biotypes = MOB_ORGANIC, damage_multiplier = 1) //You may be horridly cursed now, but at least you kill the living a whole lot more easily!
AddComponent(/datum/component/bane, affected_biotypes = MOB_ORGANIC, damage_multiplier = 2) //You may be horridly cursed now, but at least you kill the living a whole lot more easily!
/obj/item/shovel/serrated/examine(mob/user)
. = ..()