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Bane refactor (now uses damage multipliers) (#96003)
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@@ -34,7 +34,7 @@
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register_context()
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AddComponent(/datum/component/two_handed, require_twohands = TRUE, force_unwielded = 0, force_wielded = 5) //Heavy as all hell, it's a boulder, dude.
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AddComponent(/datum/component/sisyphus_awarder)
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AddElement(/datum/element/bane, mob_biotypes = MOB_SPECIAL, added_damage = 20, requires_combat_mode = FALSE)
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AddComponent(/datum/component/bane, affected_biotypes = MOB_SPECIAL, added_damage = 20)
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/obj/item/boulder/Destroy(force)
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SSore_generation.available_boulders -= src
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