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Bane refactor (now uses damage multipliers) (#96003)
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@@ -729,7 +729,7 @@
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/obj/item/scalpel/cruel/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/bane, mob_biotypes = MOB_UNDEAD, damage_multiplier = 1) //Just in case one of the tennants get uppity
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AddComponent(/datum/component/bane, affected_biotypes = MOB_UNDEAD, damage_multiplier = 2) //Just in case one of the tennants get uppity
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/obj/item/surgicaldrill/cruel
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name = "tearing drill"
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