diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm index 05706e5805a..45e7e57df3e 100644 --- a/code/datums/ruins/lavaland.dm +++ b/code/datums/ruins/lavaland.dm @@ -65,7 +65,7 @@ name = "Free Golem Ship" id = "golem-ship" description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \ - Seem very intent on research and individual liberty, and also geology based naming?" + Seem very intent on research and individual liberty, and also geology-based naming?" cost = 20 suffix = "lavaland_surface_golem_ship.dmm" allow_duplicates = FALSE @@ -73,7 +73,7 @@ /datum/map_template/ruin/lavaland/gaia name = "Patch of Eden" id = "gaia" - description = "Who would have thought that such a peaceful place could be on such a horrific planet" + description = "Who would have thought that such a peaceful place could be on such a horrific planet?" cost = 5 suffix = "lavaland_surface_gaia.dmm" allow_duplicates = FALSE @@ -157,7 +157,7 @@ /datum/map_template/ruin/lavaland/xeno_nest name = "Xenomorph Nest" id = "xeno-nest" - description = "These xenomorphs got bored of horrifically slaughtering people on space stations, and have settled down on a nice lava filled hellscape to focus on what's really important in life. \ + description = "These xenomorphs got bored of horrifically slaughtering people on space stations, and have settled down on a nice lava-filled hellscape to focus on what's really important in life. \ Quality memes." suffix = "lavaland_surface_xeno_nest.dmm" cost = 20 diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 2d22c3cb612..a728acc046a 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -224,7 +224,7 @@ equipment_disabled = 0 if(occupant) SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50)) - to_chat(occupant, "Equipment control unit has been rebooted successfuly.") + to_chat(occupant, "Equipment control unit has been rebooted successfully.") occupant.update_mouse_pointer() /obj/mecha/CheckParts(list/parts_list) @@ -473,7 +473,7 @@ if(is_currently_ejecting) return if(phasing) - occupant_message("Unable to interact with objects while phasing") + occupant_message("Unable to interact with objects while phasing.") return if(user.incapacitated()) return @@ -530,7 +530,7 @@ if(.) events.fireEvent("onMove",get_turf(src)) if (internal_tank?.disconnect()) // Something moved us and broke connection - occupant_message("Air port connection teared off!") + occupant_message("Air port connection has been severed!") log_message("Lost connection to gas port.", LOG_MECHA) /obj/mecha/Process_Spacemove(var/movement_dir = 0) @@ -545,7 +545,7 @@ if(istype(backup) && movement_dir && !backup.anchored) if(backup.newtonian_move(turn(movement_dir, 180))) if(occupant) - to_chat(occupant, "You push off of [backup] to propel yourself.") + to_chat(occupant, "You push off [backup] to propel yourself.") return 1 /obj/mecha/relaymove(mob/user,direction) diff --git a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm index 9a2898f2d89..bb5309e1847 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm @@ -21,7 +21,7 @@ for(var/obj/structure/transit_tube/tube in source_turf) existing_tubes +=1 if(existing_tubes >= 2) - to_chat(user, "You cannot wrench anymore transit tubes! ") + to_chat(user, "You cannot wrench any more transit tubes! ") return FALSE return TRUE diff --git a/code/game/turfs/simulated/floor/reinf_floor.dm b/code/game/turfs/simulated/floor/reinf_floor.dm index 12aaf2b827a..1bad0db7e0d 100644 --- a/code/game/turfs/simulated/floor/reinf_floor.dm +++ b/code/game/turfs/simulated/floor/reinf_floor.dm @@ -125,7 +125,7 @@ /turf/open/floor/engine/cult name = "engraved floor" - desc = "The air smells strangely over this sinister flooring." + desc = "The air smells strange over this sinister flooring." icon_state = "plating" floor_tile = null var/obj/effect/clockwork/overlay/floor/bloodcult/realappearance diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm index 024fcdf5b00..c0c850685b9 100644 --- a/code/modules/antagonists/ert/ert.dm +++ b/code/modules/antagonists/ert/ert.dm @@ -134,7 +134,7 @@ else missiondesc += " Follow orders given to you by your squad leader." - missiondesc += "Avoid civilian casualites when possible." + missiondesc += "Avoid civilian casualties when possible." missiondesc += "
Your Mission : [ert_team.mission.explanation_text]" to_chat(owner,missiondesc) diff --git a/code/modules/antagonists/swarmer/swarmer.dm b/code/modules/antagonists/swarmer/swarmer.dm index 033c121290a..763a3bd9b36 100644 --- a/code/modules/antagonists/swarmer/swarmer.dm +++ b/code/modules/antagonists/swarmer/swarmer.dm @@ -8,7 +8,7 @@ /obj/effect/mob_spawn/swarmer name = "unactivated swarmer" - desc = "A currently unactivated swarmer. Swarmers can self activate at any time, it would be wise to immediately dispose of this." + desc = "A currently unactivated swarmer. Swarmers can self activate at any time, so it would be wise to immediately dispose of this." icon = 'icons/mob/swarmer.dmi' icon_state = "swarmer_unactivated" density = FALSE @@ -56,7 +56,7 @@ name = "Swarmer" unique_name = 1 icon = 'icons/mob/swarmer.dmi' - desc = "A robot of unknown design, they seek only to consume materials and replicate themselves indefinitely." + desc = "Robotic constructs of unknown design, swarmers seek only to consume materials and replicate themselves indefinitely." speak_emote = list("tones") initial_language_holder = /datum/language_holder/swarmer bubble_icon = "swarmer" @@ -602,7 +602,7 @@ /mob/living/simple_animal/hostile/swarmer/proc/CreateTrap() set name = "Create trap" set category = "Swarmer" - set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources" + set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources." if(locate(/obj/structure/swarmer/trap) in loc) to_chat(src, "There is already a trap here. Aborting.") return diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index cdf68addf53..8ea0b0bc295 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -201,12 +201,12 @@ if(APPRENTICE_BLUESPACE) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null)) - to_chat(owner, "Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.") + to_chat(owner, "Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality-bending mobility spells. You are able to cast teleport and ethereal jaunt.") if(APPRENTICE_HEALING) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null)) H.put_in_hands(new /obj/item/gun/magic/staff/healing(H)) - to_chat(owner, "Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.") + to_chat(owner, "Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned life-saving survival spells. You are able to cast charge and forcewall.") if(APPRENTICE_ROBELESS) owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null)) owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null)) diff --git a/code/modules/buildmode/submodes/boom.dm b/code/modules/buildmode/submodes/boom.dm index 6697b1dd94b..2b2bfe2239e 100644 --- a/code/modules/buildmode/submodes/boom.dm +++ b/code/modules/buildmode/submodes/boom.dm @@ -1,6 +1,6 @@ /datum/buildmode_mode/boom key = "boom" - + var/devastation = -1 var/heavy = -1 var/light = -1 @@ -10,24 +10,24 @@ /datum/buildmode_mode/boom/show_help(client/c) to_chat(c, "***********************************************************") to_chat(c, "Mouse Button on obj = Kaboom") - to_chat(c, "NOTE: Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (ie making a cruise missile come down from the sky and explode wherever you click!)") + to_chat(c, "NOTE: Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (i.e., making a cruise missile come down from the sky and explode wherever you click!)") to_chat(c, "***********************************************************") /datum/buildmode_mode/boom/change_settings(client/c) devastation = input(c, "Range of total devastation. -1 to none", text("Input")) as num|null - if(devastation == null) + if(devastation == null) devastation = -1 heavy = input(c, "Range of heavy impact. -1 to none", text("Input")) as num|null - if(heavy == null) + if(heavy == null) heavy = -1 light = input(c, "Range of light impact. -1 to none", text("Input")) as num|null - if(light == null) + if(light == null) light = -1 flash = input(c, "Range of flash. -1 to none", text("Input")) as num|null - if(flash == null) + if(flash == null) flash = -1 flames = input(c, "Range of flames. -1 to none", text("Input")) as num|null - if(flames == null) + if(flames == null) flames = -1 /datum/buildmode_mode/boom/handle_click(client/c, params, obj/object) diff --git a/code/modules/buildmode/submodes/mapgen.dm b/code/modules/buildmode/submodes/mapgen.dm index 2b57ec1180b..df9dd71010f 100644 --- a/code/modules/buildmode/submodes/mapgen.dm +++ b/code/modules/buildmode/submodes/mapgen.dm @@ -42,7 +42,7 @@ return G.defineRegion(cornerA, cornerB, 1) highlight_region(G.map) - var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No") + var/confirm = alert("Are you sure you want to run the map generator?", "Run generator", "Yes", "No") if(confirm == "Yes") G.generate() log_admin("Build Mode: [key_name(c)] ran the map generator '[G.buildmode_name]' in the region from [AREACOORD(cornerA)] to [AREACOORD(cornerB)]") \ No newline at end of file diff --git a/code/modules/clothing/glasses/engine_goggles.dm b/code/modules/clothing/glasses/engine_goggles.dm index 336881106e9..97a2368efa7 100644 --- a/code/modules/clothing/glasses/engine_goggles.dm +++ b/code/modules/clothing/glasses/engine_goggles.dm @@ -8,7 +8,7 @@ /obj/item/clothing/glasses/meson/engine name = "engineering scanner goggles" - desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation." + desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation." icon_state = "trayson-meson" item_state = "trayson-meson" actions_types = list(/datum/action/item_action/toggle_mode) diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index a4b74f3e46f..f8f40e15dab 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -32,7 +32,7 @@ /obj/item/clothing/glasses/hud/health name = "health scanner HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." + desc = "A heads-up display that scans the humanoids in view and provides accurate data about their health status." icon_state = "healthhud" hud_type = DATA_HUD_MEDICAL_ADVANCED glass_colour_type = /datum/client_colour/glass_colour/lightblue @@ -83,7 +83,7 @@ /obj/item/clothing/glasses/hud/security name = "security HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records." + desc = "A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records." icon_state = "securityhud" hud_type = DATA_HUD_SECURITY_ADVANCED glass_colour_type = /datum/client_colour/glass_colour/red @@ -128,7 +128,7 @@ /obj/item/clothing/glasses/hud/security/night name = "night vision security HUD" - desc = "An advanced heads-up display which provides id data and vision in complete darkness." + desc = "An advanced heads-up display that provides ID data and vision in complete darkness." icon_state = "securityhudnight" darkness_view = 8 flash_protect = -1 diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index d66c135bd3a..45b122d9de9 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -71,7 +71,7 @@ /obj/item/clothing/mask/pig name = "pig mask" - desc = "A rubber pig mask with a builtin voice modulator." + desc = "A rubber pig mask with a built-in voice modulator." icon_state = "pig" item_state = "pig" flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR @@ -85,7 +85,7 @@ /obj/item/clothing/mask/pig/cursed name = "pig face" - desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" + desc = "It looks like a mask, but closer inspection reveals it's melded onto this person's face!" flags_inv = HIDEFACIALHAIR clothing_flags = NONE @@ -141,7 +141,7 @@ /obj/item/clothing/mask/cowmask/cursed name = "cow face" - desc = "It looks like a cow mask, but closer inspection reveals it's melded onto this persons face!" + desc = "It looks like a cow mask, but closer inspection reveals it's melded onto this person's face!" flags_inv = HIDEFACIALHAIR clothing_flags = NONE diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 772e14b43a3..289b01bb7d5 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -461,7 +461,7 @@ /obj/item/clothing/suit/gothcoat name = "gothic coat" - desc = "Perfect for those who want stalk in a corner of a bar." + desc = "Perfect for those who want to stalk around a corner of a bar." icon_state = "gothcoat" item_state = "gothcoat" diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 93eb8181c79..975cc1bc6e2 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -119,7 +119,7 @@ /obj/item/clothing/suit/wizrobe/fake name = "wizard robe" - desc = "A rather dull blue robe meant to mimick real wizard robes." + desc = "A rather dull blue robe meant to mimic real wizard robes." icon_state = "wizard-fake" item_state = "wizrobe" gas_transfer_coefficient = 1 @@ -201,7 +201,7 @@ /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard name = "battlemage helmet" - desc = "A suitably impressive helmet.." + desc = "A suitably impressive helmet." icon_state = "battlemage" item_state = "battlemage" min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index dc9a4824ac7..40195bd04b3 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -63,7 +63,7 @@ christmas_tree = null /datum/round_event_control/santa - name = "Vist by Santa" + name = "Visit by Santa" holidayID = CHRISTMAS typepath = /datum/round_event/santa weight = 20 diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index 382d3197cbd..a2f6e8407c3 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -46,7 +46,7 @@ return 0 if(M == user) - user.visible_message("[user] swallows some of contents of \the [src].", "You swallow some of contents of \the [src].") + user.visible_message("[user] swallows some of the contents of \the [src].", "You swallow some of the contents of \the [src].") else user.visible_message("[user] attempts to feed [M] from [src].") if(!do_mob(user, M)) diff --git a/code/modules/ruins/spaceruin_code/oldstation.dm b/code/modules/ruins/spaceruin_code/oldstation.dm index e72dbea044c..099e1836ca7 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.dm +++ b/code/modules/ruins/spaceruin_code/oldstation.dm @@ -10,7 +10,7 @@ /obj/item/paper/fluff/ruins/oldstation/protosuit name = "B01-RIG Hardsuit Report" - info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \ + info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off a recovered pre-void war era united Earth government powered military \ exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.

The B01 however suffers \ a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \ resulting in the user being unable to see long distances.

The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments." @@ -32,7 +32,7 @@ /obj/item/paper/fluff/ruins/oldstation/protosing name = "Singularity Generator" info = "*Singularity Generator*

Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \ - ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \ + ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \ operational.

The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \ generators can ever hope to produce. " @@ -50,4 +50,4 @@ /obj/item/paper/fluff/ruins/oldstation/generator_manual name = "S.U.P.E.R.P.A.C.M.A.N.-type portable generator manual" - info = "You can barely make out a faded sentence...

Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid." + info = "You can barely make out a faded sentence...

Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid." diff --git a/code/modules/ruins/spaceruin_code/spacehotel.dm b/code/modules/ruins/spaceruin_code/spacehotel.dm index 69eebd8535e..f2f32fdec53 100644 --- a/code/modules/ruins/spaceruin_code/spacehotel.dm +++ b/code/modules/ruins/spaceruin_code/spacehotel.dm @@ -7,6 +7,6 @@ /obj/item/paper/pamphlet/ruin/spacehotel name = "hotel pamphlet" - info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
" + info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff strive to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
" diff --git a/code/modules/vehicles/cars/car.dm b/code/modules/vehicles/cars/car.dm index 5485ab08f7b..66cedbb6e06 100644 --- a/code/modules/vehicles/cars/car.dm +++ b/code/modules/vehicles/cars/car.dm @@ -43,7 +43,7 @@ /obj/vehicle/sealed/car/mob_try_exit(mob/M, mob/user, silent = FALSE) if(M == user && (occupants[M] & VEHICLE_CONTROL_KIDNAPPED)) - to_chat(user, "You push against the back of [src] trunk to try and get out.") + to_chat(user, "You push against the back of \the [src]'s trunk to try and get out.") if(!do_after(user, escape_time, target = src)) return FALSE to_chat(user,"[user] gets out of [src]") @@ -56,7 +56,7 @@ if(!I.force) return if(occupants[user]) - to_chat(user, "Your attack bounces off of the car's padded interior.") + to_chat(user, "Your attack bounces off \the [src]'s padded interior.") return return ..() diff --git a/code/modules/vehicles/cars/clowncar.dm b/code/modules/vehicles/cars/clowncar.dm index f65d10b4ec7..782dd6f1e62 100644 --- a/code/modules/vehicles/cars/clowncar.dm +++ b/code/modules/vehicles/cars/clowncar.dm @@ -1,6 +1,6 @@ /obj/vehicle/sealed/car/clowncar name = "clown car" - desc = "How someone could even fit in there is beyond me." + desc = "How someone could even fit in there is byond me." icon_state = "clowncar" max_integrity = 150 armor = list("melee" = 70, "bullet" = 40, "laser" = 40, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) @@ -73,7 +73,7 @@ if(iscarbon(L)) var/mob/living/carbon/C = L C.Paralyze(40) //I play to make sprites go horizontal - L.visible_message("[src] rams into [L] and sucks him up!") //fuck off shezza this isn't ERP. + L.visible_message("[src] rams into [L] and sucks [L.p_them()] up!") //fuck off shezza this isn't ERP. mob_forced_enter(L) playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75) else if(istype(M, /turf/closed)) @@ -86,7 +86,7 @@ if(obj_flags & EMAGGED) return obj_flags |= EMAGGED - to_chat(user, "You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!") + to_chat(user, "You scramble \the [src]'s child safety lock, and a panel with six colorful buttons appears!") initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE) initialize_controller_action_type(/datum/action/vehicle/sealed/Cannon, VEHICLE_CONTROL_DRIVE) @@ -107,10 +107,10 @@ var/randomnum = rand(1,6) switch(randomnum) if(1) - visible_message("[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it.") + visible_message("[user] presses one of the colorful buttons on [src], and a special banana peel drops out of it.") new /obj/item/grown/bananapeel/specialpeel(loc) if(2) - visible_message("[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it.") + visible_message("[user] presses one of the colorful buttons on [src], and unknown chemicals flood out of it.") var/datum/reagents/R = new/datum/reagents(300) R.my_atom = src R.add_reagent(get_random_reagent_id(), 100) @@ -118,12 +118,12 @@ foam.set_up(200, loc, R) foam.start() if(3) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car turns on its singularity disguise system.") icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" addtimer(CALLBACK(src, .proc/ResetIcon), 100) if(4) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car spews out a cloud of laughing gas.") var/datum/reagents/R = new/datum/reagents(300) R.my_atom = src R.add_reagent(/datum/reagent/consumable/superlaughter, 50) @@ -132,11 +132,11 @@ smoke.attach(src) smoke.start() if(5) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car starts dropping an oil trail.") droppingoil = TRUE addtimer(CALLBACK(src, .proc/StopDroppingOil), 30) if(6) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car lets out a comedic toot.") playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100) for(var/mob/living/L in orange(loc, 6)) L.emote("laughs") diff --git a/code/modules/vehicles/ridden.dm b/code/modules/vehicles/ridden.dm index 782d24c241e..1f51d76acf3 100644 --- a/code/modules/vehicles/ridden.dm +++ b/code/modules/vehicles/ridden.dm @@ -76,8 +76,8 @@ if(how_many_arms < arms_required) if(fall_off_if_missing_arms) unbuckle_mob(user, TRUE) - user.visible_message("[user] falls off of \the [src].",\ - "You fall of \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!") + user.visible_message("[user] falls off \the [src].",\ + "You fall off \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!") if(isliving(user)) var/mob/living/L = user L.Stun(30) diff --git a/code/modules/vehicles/vehicle_actions.dm b/code/modules/vehicles/vehicle_actions.dm index dde65077b12..134d5bf8603 100644 --- a/code/modules/vehicles/vehicle_actions.dm +++ b/code/modules/vehicles/vehicle_actions.dm @@ -114,7 +114,7 @@ /datum/action/vehicle/sealed/remove_key name = "Remove key" - desc = "Take your key out of the vehicle's ignition" + desc = "Take your key out of the vehicle's ignition." button_icon_state = "car_removekey" /datum/action/vehicle/sealed/remove_key/Trigger() @@ -146,7 +146,7 @@ playsound(vehicle_entered_target, hornsound, 75) /datum/action/vehicle/sealed/DumpKidnappedMobs - name = "Dump kidnapped mobs" + name = "Dump Kidnapped Mobs" desc = "Dump all objects and people in your car on the floor." button_icon_state = "car_dump" @@ -156,7 +156,7 @@ /datum/action/vehicle/sealed/RollTheDice - name = "Press a colorful button" + name = "Press Colorful Button" desc = "Press one of those colorful buttons on your display panel!" button_icon_state = "car_rtd" @@ -166,8 +166,8 @@ C.RollTheDice(owner) /datum/action/vehicle/sealed/Cannon - name = "Toggle siege mode" - desc = "Destroy them with their own fodder" + name = "Toggle Siege Mode" + desc = "Destroy them with their own fodder!" button_icon_state = "car_cannon" /datum/action/vehicle/sealed/Cannon/Trigger() @@ -178,7 +178,7 @@ C.ToggleCannon() /datum/action/vehicle/sealed/Thank - name = "Thank the Clown car Driver" + name = "Thank the Clown Car Driver" desc = "They're just doing their job." button_icon_state = "car_thanktheclown" var/last_thank_time