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Game panel is a bit more generous when spawning multiple paths for admins (#70078)
Changes the limit of paths to spawn via game panel from a hardcoded 5 to be based on the admin spawn limit. Why It's Good For The Game 5 is a bit limiting, especially as it's easily possible to spawn more than five types of something in other ways. QOL. Changelog cl Melbert admin: The game panel now lets you make more than five different types of something at once. /cl
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@@ -1145,12 +1145,13 @@
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if(!paths)
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tgui_alert(usr,"The path list you sent is empty.")
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return
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if(length(paths) > 5)
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tgui_alert(usr,"Select fewer object types, (max 5).")
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var/number = clamp(text2num(href_list["object_count"]), 1, ADMIN_SPAWN_CAP)
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if(length(paths) * number > ADMIN_SPAWN_CAP)
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tgui_alert(usr,"Select fewer object types!")
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return
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var/list/offset = splittext(href_list["offset"],",")
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var/number = clamp(text2num(href_list["object_count"]), 1, ADMIN_SPAWN_CAP)
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var/X = offset.len > 0 ? text2num(offset[1]) : 0
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var/Y = offset.len > 1 ? text2num(offset[2]) : 0
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var/Z = offset.len > 2 ? text2num(offset[3]) : 0
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