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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 08:37:43 +01:00
[MDB Ignore] Refactors pills, patches, and generalizes stomach contents, nothing to see here. (#89549)
## About The Pull Request Currently patches are a subtype of pills, and while they have the ``dissolveable`` var set to FALSE, barely anything checks it (because people don't expect patches to be pills in disguise) so we end up patches being dissolveable and implantable, which is far from ideal. Both have been moved into an ``/obj/item/reagent_containers/applicator`` class, which handles their common logic and helps handling cases where either one fits. As for gameplay changes: * Pills no longer dissolve instantly, instead adding their contents to your stomach after 3 seconds (by default). You can increase the timer by dropping sugar onto them to thicken their coating, 1s per 1u applied, up to a full minute. Coating can also be dissolved with water, similarly -1s per 1u applied. Pills with no coating will work like before. * Patches now only take half as long to apply (1.5s), but also slowly trickle in their reagents instead of instantly applying all of them. This is done via embedding so you could theoretically (if you get lucky) stick a ranged patch at someone, although they are rather quick to rip off. The implementation and idea itself are separate, but the idea for having a visual display has been taken from https://github.com/Monkestation/Monkestation2.0/pull/2558.  * In order to support the new pill mechanics, stomachs have received contents. Pills and items that you accidentally swallow now go into your stomach instead of your chest cavity, and may damage it if they're sharp, requiring having them surgically cut out (cut the stomach open with a scalpel, then cauterize it to mend the incision). Or maybe you can get a bacchus's blessing, or a geneticist hulk to gut punch you, that may also work. Alien devour ability also uses this system now. If you get a critical slashing wound on your chest contents of your cut apart stomach (if a surgeon forgot to mend it, or if you ate too much glass shard for breakfast) may fall out. However, spacemen with the strong stomach trait can eat as much glass cereal as they want. Pill duration can also be chosen in ChemMaster when you have a pill selected, 0 to 30 seconds.  ## Why It's Good For The Game Patches and pills are extremely similar in their implemenation, former being a worse version of sprays and pills, with only change being that pills cannot be applied through helmets while patches and sprays ignore both. This change makes them useful for separate cases, and allows reenactment of some classic... movie, scenes, with the pill change. As for stomach contents, this was probably the sanest way of implementing pill handling, and everything else (item swallowing and cutting stomachs open to remove a cyanide pill someone ate before it dissolves) kind of snowballed from there. I pray to whatever gods that are out there that this won't have some extremely absurd and cursed interactions (it probably will). ## Changelog 🆑 add: Instead of dissolving instantly, pills now activate after 4 seconds. This timer can be increased by using a dropper filled with sugar on them, 1s added per 1u dropped. add: Patches now stick to you and slowly bleed their reagents, instead of being strictly inferior to both pills and sprays. add: Items that you accidentally swallow now go into your stomach contents. refactor: Patches are no longer considered pills by the game refactor: All stomachs now have contents, instead of it being exclusive to aliens. You can cut open a stomach to empty it with a scalpel, and mend an existing incision with a cautery. /🆑
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/reagent_containers/pill/patch
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/obj/item/reagent_containers/applicator/patch
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name = "patch"
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desc = "A chemical patch for touch based applications."
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icon = 'icons/obj/medical/chemical.dmi'
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@@ -6,18 +6,19 @@
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inhand_icon_state = null
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possible_transfer_amounts = list()
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volume = 40
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apply_type = PATCH
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apply_method = "apply"
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self_delay = 30 // three seconds
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dissolvable = FALSE
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embed_type = /datum/embedding/med_patch
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// Quick to apply
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application_delay = 1.5 SECONDS
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self_delay = 1.5 SECONDS
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/obj/item/reagent_containers/pill/patch/canconsume(mob/eater, mob/user)
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/obj/item/reagent_containers/applicator/patch/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return FALSE
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if(!ishuman(eater))
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return TRUE
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var/mob/living/carbon/human/human_eater = eater
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var/obj/item/bodypart/affecting = human_eater.get_bodypart(check_zone(user.zone_selected))
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var/mob/living/carbon/carbon_eater = eater
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var/obj/item/bodypart/affecting = carbon_eater.get_bodypart(check_zone(user.zone_selected))
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if(!affecting)
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to_chat(user, span_warning("The limb is missing!"))
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return FALSE
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@@ -26,27 +27,167 @@
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to_chat(user, span_notice("Medicine won't work on an inorganic limb!"))
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return FALSE
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return TRUE // Masks were stopping people from "eating" patches. Thanks, inheritance.
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return TRUE
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/obj/item/reagent_containers/pill/patch/libital
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/obj/item/reagent_containers/applicator/patch/on_consumption(mob/living/carbon/consumer, mob/giver, list/modifiers)
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var/clicked_x = LAZYACCESS(modifiers, ICON_X)
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var/clicked_y = LAZYACCESS(modifiers, ICON_Y)
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if (isnull(clicked_x))
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clicked_x = ICON_SIZE_X * (0.5 + rand(-5, 5) * 0.05)
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else
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clicked_x = text2num(clicked_x)
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if (isnull(clicked_y))
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clicked_y = ICON_SIZE_Y * (0.5 + rand(-5, 5) * 0.05)
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else
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clicked_y = text2num(clicked_y)
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giver.do_attack_animation(consumer, used_item = src)
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var/datum/embedding/med_patch/embed = get_embed()
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if (!istype(embed))
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embed = set_embed(/datum/embedding/med_patch)
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embed.overlay_x = clicked_x - ICON_SIZE_X * 0.5
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embed.overlay_y = clicked_y - ICON_SIZE_Y * 0.5
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force_embed(consumer, consumer.get_bodypart(check_zone(giver.zone_selected)) || consumer.get_bodypart(BODY_ZONE_CHEST))
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/datum/embedding/med_patch
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embed_chance = 10
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fall_chance = 0
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pain_chance = 0
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jostle_chance = 0
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pain_mult = 0
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jostle_pain_mult = 0
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// Quick to rip off
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rip_time = 0.25 SECONDS
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ignore_throwspeed_threshold = TRUE
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immune_traits = null
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/// How many units are transferred per second
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var/transfer_per_second = 0.75
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/// Cooldown for reagent messages, prevents spam
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COOLDOWN_DECLARE(reagent_message_cd)
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// pixel_x and pixel_y for our overlay
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var/overlay_x = 0
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var/overlay_y = 0
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/// Direction in which mob was facing when the patch was applied, used for layering and positional adjustments
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var/applied_dir = NONE
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/// Patch overlay applied to the mob
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var/mutable_appearance/patch_overlay
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/datum/embedding/med_patch/set_owner(mob/living/carbon/victim, obj/item/bodypart/target_limb)
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. = ..()
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overlay_setup()
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RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited))
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RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_dir_change))
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/datum/embedding/med_patch/stop_embedding()
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if (owner)
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UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_ATOM_DIR_CHANGE))
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if (patch_overlay)
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owner.cut_overlay(patch_overlay)
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QDEL_NULL(patch_overlay)
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return ..()
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/datum/embedding/med_patch/can_embed(atom/movable/source, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum)
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. = ..()
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if (!.)
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return
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var/obj/item/bodypart/affecting = victim.get_bodypart(hit_zone) || victim.bodyparts[1]
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if (!IS_ORGANIC_LIMB(affecting))
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return FALSE
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return TRUE
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/datum/embedding/med_patch/proc/on_ignited(datum/source)
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SIGNAL_HANDLER
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if (!(parent.resistance_flags & FLAMMABLE))
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return
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if (ishuman(owner))
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var/mob/living/carbon/human/as_human = owner
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if (as_human.get_thermal_protection() >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
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return
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INVOKE_ASYNC(src, PROC_REF(fall_out))
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qdel(parent)
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/// Create a patch overlay and add it to the mob
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/datum/embedding/med_patch/proc/overlay_setup()
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applied_dir = owner.dir
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patch_overlay = mutable_appearance(parent.icon, parent.icon_state, FLOAT_LAYER, parent, appearance_flags = KEEP_APART|RESET_COLOR)
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patch_overlay.color = parent.color
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if (parent.cached_color_filter)
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patch_overlay = filter_appearance_recursive(patch_overlay, parent.cached_color_filter)
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patch_overlay.transform *= 0.5
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patch_overlay.pixel_w = overlay_x
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patch_overlay.pixel_z = overlay_y
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owner.add_overlay(patch_overlay)
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/// Changes visual position of the patch based on owner's rotation
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/datum/embedding/med_patch/proc/on_dir_change(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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owner.cut_overlay(patch_overlay)
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if (new_dir == applied_dir)
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patch_overlay.pixel_w = overlay_x
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patch_overlay.layer = FLOAT_LAYER
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owner.add_overlay(patch_overlay)
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return
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if (new_dir == REVERSE_DIR(applied_dir))
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patch_overlay.pixel_w = -overlay_x
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patch_overlay.layer = BELOW_MOB_LAYER
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owner.add_overlay(patch_overlay)
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return
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var/check_dir = EAST
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var/check_new_dir = SOUTH
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if (applied_dir & (NORTH|SOUTH))
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check_dir = NORTH
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check_new_dir = EAST
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// Turn ourselves based on how we were placed originally
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var/dir_sign = (applied_dir & check_dir)
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if (overlay_x >= 0)
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dir_sign = !dir_sign
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if (new_dir & check_new_dir)
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dir_sign = !dir_sign
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// 0.5 multiplier to fake perspective
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patch_overlay.pixel_w = overlay_x * (dir_sign ? 0.5 : -0.5)
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patch_overlay.layer = dir_sign ? FLOAT_LAYER : BELOW_MOB_LAYER
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owner.add_overlay(patch_overlay)
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return
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/datum/embedding/med_patch/process_effect(seconds_per_tick)
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if (HAS_TRAIT(owner, TRAIT_STASIS))
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return
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if (!parent.reagents.total_volume)
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fall_out()
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qdel(parent)
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return TRUE
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var/show_message = FALSE
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if (COOLDOWN_FINISHED(src, reagent_message_cd))
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show_message = TRUE
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COOLDOWN_START(src, reagent_message_cd, PATCH_MESSAGE_COOLDOWN)
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parent.reagents.trans_to(owner, transfer_per_second, methods = PATCH, show_message = show_message)
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/obj/item/reagent_containers/applicator/patch/libital
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name = "libital patch (brute)"
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desc = "A pain reliever. Does minor liver damage. Diluted with Granibitaluri."
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list_reagents = list(/datum/reagent/medicine/c2/libital = 2, /datum/reagent/medicine/granibitaluri = 8) //10 iterations
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icon_state = "bandaid_brute"
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/obj/item/reagent_containers/pill/patch/aiuri
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/obj/item/reagent_containers/applicator/patch/aiuri
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name = "aiuri patch (burn)"
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desc = "Helps with burn injuries. Does minor eye damage. Diluted with Granibitaluri."
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list_reagents = list(/datum/reagent/medicine/c2/aiuri = 2, /datum/reagent/medicine/granibitaluri = 8)
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icon_state = "bandaid_burn"
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/obj/item/reagent_containers/pill/patch/synthflesh
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/obj/item/reagent_containers/applicator/patch/synthflesh
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name = "synthflesh patch"
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desc = "Helps with brute and burn injuries. Slightly toxic."
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list_reagents = list(/datum/reagent/medicine/c2/synthflesh = 20)
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icon_state = "bandaid_both"
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/obj/item/reagent_containers/pill/patch/ondansetron
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/obj/item/reagent_containers/applicator/patch/ondansetron
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name = "ondansetron patch"
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desc = "Alleviates nausea. May cause drowsiness."
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list_reagents = list(/datum/reagent/medicine/ondansetron = 10)
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@@ -54,43 +195,43 @@
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// Patch styles for chem master
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/obj/item/reagent_containers/pill/patch/style
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/obj/item/reagent_containers/applicator/patch/style
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icon_state = "bandaid_blank"
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/obj/item/reagent_containers/pill/patch/style/brute
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/obj/item/reagent_containers/applicator/patch/style/brute
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icon_state = "bandaid_brute_2"
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/obj/item/reagent_containers/pill/patch/style/burn
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/obj/item/reagent_containers/applicator/patch/style/burn
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icon_state = "bandaid_burn_2"
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/obj/item/reagent_containers/pill/patch/style/bruteburn
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/obj/item/reagent_containers/applicator/patch/style/bruteburn
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icon_state = "bandaid_both"
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/obj/item/reagent_containers/pill/patch/style/toxin
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/obj/item/reagent_containers/applicator/patch/style/toxin
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icon_state = "bandaid_toxin_2"
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/obj/item/reagent_containers/pill/patch/style/oxygen
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/obj/item/reagent_containers/applicator/patch/style/oxygen
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icon_state = "bandaid_suffocation_2"
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/obj/item/reagent_containers/pill/patch/style/omni
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/obj/item/reagent_containers/applicator/patch/style/omni
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icon_state = "bandaid_mix"
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/obj/item/reagent_containers/pill/patch/style/bruteplus
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/obj/item/reagent_containers/applicator/patch/style/bruteplus
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icon_state = "bandaid_brute"
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/obj/item/reagent_containers/pill/patch/style/burnplus
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/obj/item/reagent_containers/applicator/patch/style/burnplus
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icon_state = "bandaid_burn"
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/obj/item/reagent_containers/pill/patch/style/toxinplus
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/obj/item/reagent_containers/applicator/patch/style/toxinplus
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icon_state = "bandaid_toxin"
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/obj/item/reagent_containers/pill/patch/style/oxygenplus
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/obj/item/reagent_containers/applicator/patch/style/oxygenplus
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icon_state = "bandaid_suffocation"
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/obj/item/reagent_containers/pill/patch/style/monkey
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/obj/item/reagent_containers/applicator/patch/style/monkey
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icon_state = "bandaid_monke"
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/obj/item/reagent_containers/pill/patch/style/clown
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/obj/item/reagent_containers/applicator/patch/style/clown
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icon_state = "bandaid_clown"
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/obj/item/reagent_containers/pill/patch/style/one
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/obj/item/reagent_containers/applicator/patch/style/one
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icon_state = "bandaid_1"
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/obj/item/reagent_containers/pill/patch/style/two
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/obj/item/reagent_containers/applicator/patch/style/two
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icon_state = "bandaid_2"
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/obj/item/reagent_containers/pill/patch/style/three
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/obj/item/reagent_containers/applicator/patch/style/three
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icon_state = "bandaid_3"
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/obj/item/reagent_containers/pill/patch/style/four
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/obj/item/reagent_containers/applicator/patch/style/four
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icon_state = "bandaid_4"
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/obj/item/reagent_containers/pill/patch/style/exclamation
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/obj/item/reagent_containers/applicator/patch/style/exclamation
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icon_state = "bandaid_exclaimationpoint"
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/obj/item/reagent_containers/pill/patch/style/question
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/obj/item/reagent_containers/applicator/patch/style/question
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icon_state = "bandaid_questionmark"
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/obj/item/reagent_containers/pill/patch/style/colonthree
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/obj/item/reagent_containers/applicator/patch/style/colonthree
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icon_state = "bandaid_colonthree"
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