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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 17:52:36 +00:00
[MDB Ignore] Refactors pills, patches, and generalizes stomach contents, nothing to see here. (#89549)
## About The Pull Request Currently patches are a subtype of pills, and while they have the ``dissolveable`` var set to FALSE, barely anything checks it (because people don't expect patches to be pills in disguise) so we end up patches being dissolveable and implantable, which is far from ideal. Both have been moved into an ``/obj/item/reagent_containers/applicator`` class, which handles their common logic and helps handling cases where either one fits. As for gameplay changes: * Pills no longer dissolve instantly, instead adding their contents to your stomach after 3 seconds (by default). You can increase the timer by dropping sugar onto them to thicken their coating, 1s per 1u applied, up to a full minute. Coating can also be dissolved with water, similarly -1s per 1u applied. Pills with no coating will work like before. * Patches now only take half as long to apply (1.5s), but also slowly trickle in their reagents instead of instantly applying all of them. This is done via embedding so you could theoretically (if you get lucky) stick a ranged patch at someone, although they are rather quick to rip off. The implementation and idea itself are separate, but the idea for having a visual display has been taken from https://github.com/Monkestation/Monkestation2.0/pull/2558.  * In order to support the new pill mechanics, stomachs have received contents. Pills and items that you accidentally swallow now go into your stomach instead of your chest cavity, and may damage it if they're sharp, requiring having them surgically cut out (cut the stomach open with a scalpel, then cauterize it to mend the incision). Or maybe you can get a bacchus's blessing, or a geneticist hulk to gut punch you, that may also work. Alien devour ability also uses this system now. If you get a critical slashing wound on your chest contents of your cut apart stomach (if a surgeon forgot to mend it, or if you ate too much glass shard for breakfast) may fall out. However, spacemen with the strong stomach trait can eat as much glass cereal as they want. Pill duration can also be chosen in ChemMaster when you have a pill selected, 0 to 30 seconds.  ## Why It's Good For The Game Patches and pills are extremely similar in their implemenation, former being a worse version of sprays and pills, with only change being that pills cannot be applied through helmets while patches and sprays ignore both. This change makes them useful for separate cases, and allows reenactment of some classic... movie, scenes, with the pill change. As for stomach contents, this was probably the sanest way of implementing pill handling, and everything else (item swallowing and cutting stomachs open to remove a cyanide pill someone ate before it dissolves) kind of snowballed from there. I pray to whatever gods that are out there that this won't have some extremely absurd and cursed interactions (it probably will). ## Changelog 🆑 add: Instead of dissolving instantly, pills now activate after 4 seconds. This timer can be increased by using a dropper filled with sugar on them, 1s added per 1u dropped. add: Patches now stick to you and slowly bleed their reagents, instead of being strictly inferior to both pills and sprays. add: Items that you accidentally swallow now go into your stomach contents. refactor: Patches are no longer considered pills by the game refactor: All stomachs now have contents, instead of it being exclusive to aliens. You can cut open a stomach to empty it with a scalpel, and mend an existing incision with a cautery. /🆑
This commit is contained in:
@@ -32,8 +32,13 @@
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/// Multiplier for hunger rate
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var/hunger_modifier = 1
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var/operated = FALSE //whether the stomach's been repaired with surgery and can be fixed again or not
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/// Whether the stomach's been repaired with surgery and can be fixed again or not
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var/operated = FALSE
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/// List of all atoms within the stomach
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var/list/atom/movable/stomach_contents = list()
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/// Have we been cut open with a scalpel? If so, how much damage from it we still have from it and can be recovered with a cauterizing tool.
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/// All healing goes towards recovering this.
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var/cut_open_damage = 0
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/obj/item/organ/stomach/Initialize(mapload)
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. = ..()
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@@ -43,6 +48,10 @@
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else
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reagents.flags |= REAGENT_HOLDER_ALIVE
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/obj/item/organ/stomach/Destroy()
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QDEL_LIST(stomach_contents)
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return ..()
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/obj/item/organ/stomach/on_life(seconds_per_tick, times_fired)
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. = ..()
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@@ -199,6 +208,133 @@
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/obj/item/organ/stomach/proc/after_eat(atom/edible)
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return
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/obj/item/organ/stomach/proc/consume_thing(atom/movable/thing)
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RegisterSignal(thing, COMSIG_MOVABLE_MOVED, PROC_REF(content_moved))
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RegisterSignal(thing, COMSIG_QDELETING, PROC_REF(content_deleted))
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stomach_contents += thing
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thing.forceMove(owner || src) // We assert that if we have no owner, we will not be nullspaced
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return TRUE
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/obj/item/organ/stomach/proc/content_deleted(atom/movable/source)
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SIGNAL_HANDLER
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stomach_contents -= source
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/obj/item/organ/stomach/proc/content_moved(atom/movable/source)
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SIGNAL_HANDLER
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if(source.loc == src || source.loc == owner) // not in us? out da list then
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return
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stomach_contents -= source
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UnregisterSignal(source, list(COMSIG_MOVABLE_MOVED, COMSIG_QDELETING))
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/obj/item/organ/stomach/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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if(loc == null && owner)
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for(var/atom/movable/thing as anything in stomach_contents)
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thing.forceMove(owner)
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else if(loc != null)
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for(var/atom/movable/thing as anything in stomach_contents)
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thing.forceMove(src)
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/// Empties stomach contents on our current turf
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/obj/item/organ/stomach/proc/empty_contents(chance = 100, damaging = FALSE, min_amount = 0)
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var/emptied = 0
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var/atom/movable/drop_as = owner || src
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var/drop_loc = drop_as.drop_location()
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for (var/atom/movable/nugget as anything in stomach_contents)
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var/total_chance = chance
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// If min_amount is set, make sure that we vomit at least some of our contents
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if (min_amount)
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total_chance += 100 / (length(stomach_contents) + 1 - min_amount)
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if (!prob(total_chance))
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continue
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nugget.forceMove(drop_loc)
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emptied += 1
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min_amount -= 1
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if (!damaging || QDELETED(owner))
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continue
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var/damage = 5
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if (isitem(nugget))
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var/obj/item/as_item = nugget
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damage = as_item.w_class * 2
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else if (isliving(nugget))
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var/mob/living/as_living = nugget
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damage = as_living.mob_size * 5
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owner.apply_damage(damage, BRUTE, BODY_ZONE_CHEST, wound_bonus = CANT_WOUND, wound_clothing = FALSE)
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return emptied
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/obj/item/organ/stomach/on_life(seconds_per_tick, times_fired)
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. = ..()
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if (!owner || SSmobs.times_fired % 3 != 0)
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return
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if (!length(stomach_contents))
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return
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var/obj/item/bodypart/chest/chest = owner.get_bodypart(zone)
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var/datum/wound/slash/flesh/slash = chest.get_wound_type(/datum/wound/slash/flesh)
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// A chance to spill out all the contents
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if (cut_open_damage && slash?.severity >= WOUND_SEVERITY_CRITICAL)
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if (SPT_PROB(chest.get_damage(), seconds_per_tick * 3))
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var/emptied = empty_contents()
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if (emptied > 0)
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owner.apply_damage(emptied * 5, BRUTE, BODY_ZONE_CHEST, wound_bonus = CANT_WOUND, wound_clothing = FALSE)
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playsound(get_turf(src), 'sound/effects/splat.ogg', 50)
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owner.visible_message(span_danger("Contents of [owner]'s intestines spill out from a huge cut in [owner.p_their()] [chest]!"),
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span_userdanger("Contents of your intestines spill out from a huge cut in your [chest]!"))
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return
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// Digest the stuff in our stomach, just a bit
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for (var/atom/movable/thing as anything in stomach_contents)
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if (SEND_SIGNAL(thing, COMSIG_ATOM_STOMACH_DIGESTED, src, owner, seconds_per_tick) & COMPONENT_CANCEL_DIGESTION)
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continue
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var/acid_pwr = stomach_acid_power(thing, seconds_per_tick)
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if (acid_pwr)
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thing.acid_act(acid_pwr, 10)
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// If you have strong stomach you can eat glass, literally
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if (!isitem(thing) || HAS_TRAIT(owner, TRAIT_STRONG_STOMACH))
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continue
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var/obj/item/as_item = thing
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// If your stomach is cut open, it will hurt like hell
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if (cut_open_damage)
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if (chest && !chest.cavity_item && as_item.w_class <= WEIGHT_CLASS_NORMAL)
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// Oopsie!
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chest.cavity_item = as_item
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stomach_contents -= as_item
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continue
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owner.apply_damage(as_item.w_class * (as_item.sharpness ? 2 : 1), BRUTE, BODY_ZONE_CHEST, wound_bonus = CANT_WOUND,
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sharpness = as_item.sharpness, attacking_item = as_item, wound_clothing = FALSE)
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if (!as_item.sharpness)
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continue
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var/was_failing = (organ_flags & ORGAN_FAILING)
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apply_organ_damage(as_item.w_class)
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// Damage caused organ failure
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if (was_failing || !(organ_flags & ORGAN_FAILING))
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continue
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cut_open_damage = maxHealth * 0.5
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if (HAS_TRAIT(owner, TRAIT_ANALGESIA))
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continue
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owner.visible_message(span_warning("[owner] doubles over in pain!"), span_userdanger("You feel a sharp, searing sensation in your stomach!"))
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owner.Paralyze(1 SECONDS)
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owner.adjust_eye_blur(5 SECONDS)
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/// Acid power of whatever we're digesting
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/obj/item/organ/stomach/proc/stomach_acid_power(atom/movable/nomnom, seconds_per_tick)
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if (isliving(nomnom)) // NO VORE ALLOWED
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return 0
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// Yeah maybe don't, if something edible ended up here it should either handle itself or not be digested
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if (IsEdible(nomnom))
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return 0
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if (HAS_TRAIT(owner, TRAIT_STRONG_STOMACH))
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return 10
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return 0
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/obj/item/organ/stomach/proc/handle_disgust(mob/living/carbon/human/disgusted, seconds_per_tick, times_fired)
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var/old_disgust = disgusted.old_disgust
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var/disgust = disgusted.disgust
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@@ -249,6 +385,8 @@
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/obj/item/organ/stomach/on_mob_insert(mob/living/carbon/receiver, special, movement_flags)
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. = ..()
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receiver.hud_used?.hunger?.update_appearance()
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RegisterSignal(receiver, COMSIG_CARBON_VOMITED, PROC_REF(on_vomit))
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RegisterSignal(receiver, COMSIG_HUMAN_GOT_PUNCHED, PROC_REF(on_punched))
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/obj/item/organ/stomach/on_mob_remove(mob/living/carbon/stomach_owner, special, movement_flags)
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if(ishuman(stomach_owner))
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@@ -256,8 +394,76 @@
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human_owner.clear_alert(ALERT_DISGUST)
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human_owner.clear_mood_event("disgust")
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stomach_owner.hud_used?.hunger?.update_appearance()
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UnregisterSignal(stomach_owner, list(COMSIG_CARBON_VOMITED, COMSIG_HUMAN_GOT_PUNCHED))
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return ..()
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/// If damage is high enough, we may end up vomiting out whatever we had stored
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/obj/item/organ/stomach/proc/on_punched(datum/source, mob/living/carbon/human/attacker, damage, attack_type, obj/item/bodypart/affecting, final_armor_block, kicking)
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SIGNAL_HANDLER
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if (!length(stomach_contents) || damage < 9 || final_armor_block || kicking)
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return
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if (owner.vomit(MOB_VOMIT_MESSAGE | MOB_VOMIT_FORCE))
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// Since we vomited with a force flag, we should've vomited out at least one item
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owner.visible_message(span_danger("[owner] doubles over from [attacker]'s punch, vomiting out the contents of [owner.p_their()] stomach!"))
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/// 60% chance to spew out each item when vomiting
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/obj/item/organ/stomach/proc/on_vomit(mob/living/carbon/vomiter, distance, force)
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SIGNAL_HANDLER
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// If we're forced to vomit, try to spew out at least one item
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empty_contents(chance = 60, damaging = TRUE, min_amount = (force ? 1 : 0))
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/obj/item/organ/stomach/tool_act(mob/living/user, obj/item/tool, list/modifiers)
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if (tool.tool_behaviour == TOOL_SCALPEL)
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if (cut_open_damage > 0)
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balloon_alert(user, "already cut open!")
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return ITEM_INTERACT_FAILURE
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balloon_alert(user, "cutting open...")
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playsound(user, 'sound/items/handling/surgery/scalpel1.ogg', 75)
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if (!do_after(user, 3 SECONDS, src))
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balloon_alert(user, "interrupted!")
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apply_organ_damage(tool.force)
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return ITEM_INTERACT_FAILURE
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playsound(user, 'sound/items/handling/surgery/scalpel2.ogg', 75)
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var/emptied = empty_contents()
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if (emptied > 0)
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playsound(get_turf(src), 'sound/effects/splat.ogg', 50)
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user.visible_message(span_warning("[user] cuts [src] open[emptied ? "!" : ", but it's empty."]"), span_notice("You cut [src] open[emptied ? "." : ", but there's nothing inside."]"))
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cut_open_damage += apply_organ_damage(maxHealth * 0.5)
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return ITEM_INTERACT_SUCCESS
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if (tool.tool_behaviour != TOOL_CAUTERY)
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return ..()
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if (cut_open_damage <= 0)
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balloon_alert(user, "fully intact!")
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return ITEM_INTERACT_FAILURE
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playsound(user, 'sound/items/handling/surgery/cautery1.ogg', 75)
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balloon_alert(user, "mending the incision...")
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if (!do_after(user, 3 SECONDS, src))
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balloon_alert(user, "interrupted!")
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apply_organ_damage(tool.force)
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return ITEM_INTERACT_FAILURE
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playsound(user, 'sound/items/handling/surgery/cautery2.ogg', 75)
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balloon_alert(user, "incision mended")
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apply_organ_damage(-cut_open_damage)
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cut_open_damage = 0 // Just in case
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return ITEM_INTERACT_SUCCESS
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/obj/item/organ/stomach/apply_organ_damage(damage_amount, maximum, required_organ_flag)
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. = ..()
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// So after a while, or a bunch of stomach meds, even a cut stomach can recover
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if (. < 0)
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cut_open_damage = max(0, cut_open_damage + .)
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/obj/item/organ/stomach/examine(mob/user)
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. = ..()
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if (cut_open_damage)
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. += span_danger("It has a sizeable cut in it, exposing its insides!")
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/obj/item/organ/stomach/bone
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name = "mass of bones"
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desc = "You have no idea what this strange ball of bones does."
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@@ -301,6 +507,13 @@
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emp_vulnerability = 40
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metabolism_efficiency = 0.07
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/obj/item/organ/stomach/cybernetic/tier2/stomach_acid_power(atom/movable/nomnom)
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if (isliving(nomnom))
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return 0
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if (IsEdible(nomnom))
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return 0
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return 20
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/obj/item/organ/stomach/cybernetic/tier3
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name = "upgraded cybernetic stomach"
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desc = "An upgraded version of the cybernetic stomach, designed to improve further upon organic stomachs. Handles disgusting food very well."
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@@ -310,6 +523,13 @@
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emp_vulnerability = 20
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metabolism_efficiency = 0.1
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/obj/item/organ/stomach/cybernetic/tier2/stomach_acid_power(atom/movable/nomnom)
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if (isliving(nomnom))
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return 0
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if (IsEdible(nomnom))
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return 0
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return 35
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/obj/item/organ/stomach/cybernetic/surplus
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name = "surplus prosthetic stomach"
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desc = "A mechanical plastic oval that utilizes sulfuric acid instead of stomach acid. \
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